Relax.java 2.5 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.effects.EffectFlag;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. public class Relax extends L2Effect
  28. {
  29. public Relax(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. @Override
  34. public L2EffectType getEffectType()
  35. {
  36. return L2EffectType.RELAXING;
  37. }
  38. @Override
  39. public boolean onStart()
  40. {
  41. if (getEffected().isPlayer())
  42. {
  43. getEffected().getActingPlayer().sitDown(false);
  44. }
  45. else
  46. {
  47. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  48. }
  49. return super.onStart();
  50. }
  51. @Override
  52. public void onExit()
  53. {
  54. super.onExit();
  55. }
  56. @Override
  57. public boolean onActionTime()
  58. {
  59. if (getEffected().isDead())
  60. {
  61. return false;
  62. }
  63. if (getEffected().isPlayer())
  64. {
  65. if (!getEffected().getActingPlayer().isSitting())
  66. {
  67. return false;
  68. }
  69. }
  70. if ((getEffected().getCurrentHp() + 1) > getEffected().getMaxRecoverableHp())
  71. {
  72. if (getSkill().isToggle())
  73. {
  74. getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL);
  75. return false;
  76. }
  77. }
  78. double manaDam = calc();
  79. if (manaDam > getEffected().getCurrentMp())
  80. {
  81. if (getSkill().isToggle())
  82. {
  83. getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  84. return false;
  85. }
  86. }
  87. getEffected().reduceCurrentMp(manaDam);
  88. return true;
  89. }
  90. @Override
  91. public int getEffectFlags()
  92. {
  93. return EffectFlag.RELAXING.getMask();
  94. }
  95. }