RandomizeHate.java 2.8 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import java.util.Collection;
  21. import java.util.List;
  22. import javolution.util.FastList;
  23. import com.l2jserver.gameserver.model.actor.L2Attackable;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  26. import com.l2jserver.gameserver.model.effects.L2Effect;
  27. import com.l2jserver.gameserver.model.effects.L2EffectType;
  28. import com.l2jserver.gameserver.model.stats.Env;
  29. import com.l2jserver.util.Rnd;
  30. public class RandomizeHate extends L2Effect
  31. {
  32. public RandomizeHate(Env env, EffectTemplate template)
  33. {
  34. super(env, template);
  35. }
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.RANDOMIZE_HATE;
  40. }
  41. @Override
  42. public boolean onStart()
  43. {
  44. if ((getEffected() == null) || (getEffected() == getEffector()))
  45. {
  46. return false;
  47. }
  48. // Effect is for mobs only.
  49. if (!getEffected().isL2Attackable())
  50. {
  51. return false;
  52. }
  53. L2Attackable effectedMob = (L2Attackable) getEffected();
  54. List<L2Character> targetList = new FastList<>();
  55. // Getting the possible targets
  56. Collection<L2Character> chars = getEffected().getKnownList().getKnownCharacters();
  57. for (L2Character cha : chars)
  58. {
  59. if ((cha != null) && (cha != effectedMob) && (cha != getEffector()))
  60. {
  61. // Aggro cannot be transfered to a mob of the same faction.
  62. if (cha.isL2Attackable() && (((L2Attackable) cha).getFactionId() != null) && ((L2Attackable) cha).getFactionId().equals(effectedMob.getFactionId()))
  63. {
  64. continue;
  65. }
  66. targetList.add(cha);
  67. }
  68. }
  69. // if there is no target, exit function
  70. if (targetList.isEmpty())
  71. {
  72. return true;
  73. }
  74. // Choosing randomly a new target
  75. final L2Character target = targetList.get(Rnd.get(targetList.size()));
  76. final int hate = effectedMob.getHating(getEffector());
  77. effectedMob.stopHating(getEffector());
  78. effectedMob.addDamageHate(target, 0, hate);
  79. return true;
  80. }
  81. @Override
  82. public boolean onActionTime()
  83. {
  84. return false;
  85. }
  86. }