ManaHeal.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. import com.l2jserver.gameserver.model.stats.Stats;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. /**
  30. * @author UnAfraid
  31. */
  32. public class ManaHeal extends L2Effect
  33. {
  34. public ManaHeal(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.MANAHEAL;
  42. }
  43. @Override
  44. public boolean onStart()
  45. {
  46. L2Character target = getEffected();
  47. if ((target == null) || target.isDead() || target.isDoor())
  48. {
  49. return false;
  50. }
  51. StatusUpdate su = new StatusUpdate(target);
  52. double amount = calc();
  53. if (!getSkill().isStatic())
  54. {
  55. amount = target.calcStat(Stats.RECHARGE_MP_RATE, amount, null, null);
  56. }
  57. // Prevents overheal and negative amount
  58. amount = Math.max(Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()), 0);
  59. target.setCurrentMp(amount + target.getCurrentMp());
  60. SystemMessage sm;
  61. if (getEffector().getObjectId() != target.getObjectId())
  62. {
  63. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1);
  64. sm.addCharName(getEffector());
  65. }
  66. else
  67. {
  68. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
  69. }
  70. sm.addNumber((int) amount);
  71. target.sendPacket(sm);
  72. su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
  73. target.sendPacket(su);
  74. return true;
  75. }
  76. @Override
  77. public boolean onActionTime()
  78. {
  79. return false;
  80. }
  81. }