Hide.java 3.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.effects.AbnormalEffect;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.stats.Env;
  28. import com.l2jserver.gameserver.network.serverpackets.DeleteObject;
  29. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  30. /**
  31. * @author ZaKaX, nBd
  32. */
  33. public class Hide extends L2Effect
  34. {
  35. public Hide(Env env, EffectTemplate template)
  36. {
  37. super(env, template);
  38. }
  39. public Hide(Env env, L2Effect effect)
  40. {
  41. super(env, effect);
  42. }
  43. @Override
  44. public L2EffectType getEffectType()
  45. {
  46. return L2EffectType.HIDE;
  47. }
  48. @Override
  49. public boolean onStart()
  50. {
  51. if (getEffected().isPlayer())
  52. {
  53. L2PcInstance activeChar = getEffected().getActingPlayer();
  54. activeChar.getAppearance().setInvisible();
  55. activeChar.startAbnormalEffect(AbnormalEffect.STEALTH);
  56. if ((activeChar.getAI().getNextIntention() != null) && (activeChar.getAI().getNextIntention().getCtrlIntention() == CtrlIntention.AI_INTENTION_ATTACK))
  57. {
  58. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  59. }
  60. L2GameServerPacket del = new DeleteObject(activeChar);
  61. for (L2Character target : activeChar.getKnownList().getKnownCharacters())
  62. {
  63. try
  64. {
  65. if (target.getTarget() == activeChar)
  66. {
  67. target.setTarget(null);
  68. target.abortAttack();
  69. target.abortCast();
  70. target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  71. }
  72. if (target.isPlayer())
  73. {
  74. target.sendPacket(del);
  75. }
  76. }
  77. catch (NullPointerException e)
  78. {
  79. }
  80. }
  81. }
  82. return true;
  83. }
  84. @Override
  85. public void onExit()
  86. {
  87. if (getEffected().isPlayer())
  88. {
  89. L2PcInstance activeChar = getEffected().getActingPlayer();
  90. if (!activeChar.inObserverMode())
  91. {
  92. activeChar.getAppearance().setVisible();
  93. }
  94. activeChar.stopAbnormalEffect(AbnormalEffect.STEALTH);
  95. }
  96. }
  97. @Override
  98. public boolean onActionTime()
  99. {
  100. return false;
  101. }
  102. }