HealPercent.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * @author UnAfraid
  30. */
  31. public class HealPercent extends L2Effect
  32. {
  33. public HealPercent(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public L2EffectType getEffectType()
  39. {
  40. return L2EffectType.HEAL_PERCENT;
  41. }
  42. @Override
  43. public boolean onStart()
  44. {
  45. L2Character target = getEffected();
  46. if ((target == null) || target.isDead() || target.isDoor())
  47. {
  48. return false;
  49. }
  50. StatusUpdate su = new StatusUpdate(target);
  51. double amount = 0;
  52. double power = calc();
  53. boolean full = (power == 100.0);
  54. amount = full ? target.getMaxHp() : (target.getMaxHp() * power) / 100.0;
  55. // Prevents overheal and negative amount
  56. amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
  57. target.setCurrentHp(amount + target.getCurrentHp());
  58. SystemMessage sm;
  59. if (getEffector().getObjectId() != target.getObjectId())
  60. {
  61. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
  62. sm.addCharName(getEffector());
  63. }
  64. else
  65. {
  66. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
  67. }
  68. sm.addNumber((int) amount);
  69. target.sendPacket(sm);
  70. su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp());
  71. target.sendPacket(su);
  72. return true;
  73. }
  74. @Override
  75. public boolean onActionTime()
  76. {
  77. return false;
  78. }
  79. }