ClanGate.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.L2Clan;
  21. import com.l2jserver.gameserver.model.effects.AbnormalEffect;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * @author ZaKaX
  30. */
  31. public class ClanGate extends L2Effect
  32. {
  33. public ClanGate(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public boolean onStart()
  39. {
  40. getEffected().startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
  41. if (getEffected().isPlayer())
  42. {
  43. L2Clan clan = getEffected().getActingPlayer().getClan();
  44. if (clan != null)
  45. {
  46. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.COURT_MAGICIAN_CREATED_PORTAL);
  47. clan.broadcastToOtherOnlineMembers(msg, getEffected().getActingPlayer());
  48. }
  49. }
  50. return true;
  51. }
  52. @Override
  53. public boolean onActionTime()
  54. {
  55. return false;
  56. }
  57. @Override
  58. public void onExit()
  59. {
  60. getEffected().stopAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
  61. }
  62. @Override
  63. public L2EffectType getEffectType()
  64. {
  65. return L2EffectType.CLAN_GATE;
  66. }
  67. }