CancelDebuff.java 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125
  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.util.Rnd;
  27. /**
  28. * @author UnAfraid
  29. */
  30. public class CancelDebuff extends L2Effect
  31. {
  32. public CancelDebuff(Env env, EffectTemplate template)
  33. {
  34. super(env, template);
  35. }
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.CANCEL_DEBUFF;
  40. }
  41. @Override
  42. public boolean onStart()
  43. {
  44. return cancel(getEffector(), getEffected(), getSkill(), getEffectPower());
  45. }
  46. @Override
  47. public boolean onActionTime()
  48. {
  49. return false;
  50. }
  51. private static boolean cancel(L2Character caster, L2Character target, L2Skill skill, double baseRate)
  52. {
  53. if (target.isDead())
  54. {
  55. return false;
  56. }
  57. final int cancelLvl = skill.getMagicLevel();
  58. int count = skill.getMaxNegatedEffects();
  59. L2Effect effect;
  60. int lastCanceledSkillId = 0;
  61. final L2Effect[] effects = target.getAllEffects();
  62. for (int i = effects.length; --i >= 0;)
  63. {
  64. effect = effects[i];
  65. if (effect == null)
  66. {
  67. continue;
  68. }
  69. if (!effect.getSkill().isDebuff() || !effect.getSkill().canBeDispeled())
  70. {
  71. effects[i] = null;
  72. continue;
  73. }
  74. if (effect.getSkill().getId() == lastCanceledSkillId)
  75. {
  76. effect.exit(); // this skill already canceled
  77. continue;
  78. }
  79. if (!calcCancelSuccess(effect, cancelLvl, (int) baseRate))
  80. {
  81. continue;
  82. }
  83. lastCanceledSkillId = effect.getSkill().getId();
  84. effect.exit();
  85. count--;
  86. if (count == 0)
  87. {
  88. break;
  89. }
  90. }
  91. return true;
  92. }
  93. private static boolean calcCancelSuccess(L2Effect effect, int cancelLvl, int baseRate)
  94. {
  95. int rate = 2 * (cancelLvl - effect.getSkill().getMagicLevel());
  96. rate += (effect.getAbnormalTime() - effect.getTime()) / 1200;
  97. rate += baseRate;
  98. if (rate < effect.getSkill().getMinChance())
  99. {
  100. rate = effect.getSkill().getMinChance();
  101. }
  102. else if (rate > effect.getSkill().getMaxChance())
  103. {
  104. rate = effect.getSkill().getMaxChance();
  105. }
  106. return Rnd.get(100) < rate;
  107. }
  108. }