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- /**
- *
- */
- package handlers.targethandlers;
- import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * @author UnAfraid
- *
- */
- public class TargetPartyOther implements ISkillTargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- if (target != null && target != activeChar
- && activeChar.isInParty() && target.isInParty()
- && activeChar.getParty().getPartyLeaderOID() == target.getParty().getPartyLeaderOID())
- {
- if (!target.isDead())
- {
- if (target instanceof L2PcInstance)
- {
- switch (skill.getId())
- {
- // FORCE BUFFS may cancel here but there should be a proper condition
- case 426:
- if (!((L2PcInstance) target).isMageClass())
- return new L2Character[] { target };
- else
- return _emptyTargetList;
- case 427:
- if (((L2PcInstance) target).isMageClass())
- return new L2Character[] { target };
- else
- return _emptyTargetList;
- }
- }
- return new L2Character[] { target };
- }
- else
- return _emptyTargetList;
- }
- else
- {
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
- return _emptyTargetList;
- }
- }
-
- @Override
- public Enum<SkillTargetType> getTargetType()
- {
- return SkillTargetType.TARGET_PARTY_OTHER;
- }
- }
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