TargetBehindAura.java 2.5 KB

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  1. /**
  2. *
  3. */
  4. package handlers.targethandlers;
  5. import java.util.Collection;
  6. import java.util.List;
  7. import javolution.util.FastList;
  8. import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler;
  9. import com.l2jserver.gameserver.model.L2Object;
  10. import com.l2jserver.gameserver.model.L2Skill;
  11. import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
  12. import com.l2jserver.gameserver.model.actor.L2Attackable;
  13. import com.l2jserver.gameserver.model.actor.L2Character;
  14. import com.l2jserver.gameserver.model.actor.L2Npc;
  15. import com.l2jserver.gameserver.model.actor.L2Playable;
  16. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  17. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  18. /**
  19. * @author UnAfraid
  20. *
  21. */
  22. public class TargetBehindAura implements ISkillTargetTypeHandler
  23. {
  24. @Override
  25. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  26. {
  27. List<L2Character> targetList = new FastList<L2Character>();
  28. final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
  29. final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
  30. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius());
  31. if (skill.getSkillType() == L2SkillType.DUMMY)
  32. {
  33. if (onlyFirst)
  34. return new L2Character[] { activeChar };
  35. targetList.add(activeChar);
  36. for (L2Character obj : objs)
  37. {
  38. if (!(obj == activeChar || obj == sourcePlayer || obj instanceof L2Npc || obj instanceof L2Attackable))
  39. continue;
  40. if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
  41. break;
  42. targetList.add(obj);
  43. }
  44. }
  45. else
  46. {
  47. for (L2Character obj : objs)
  48. {
  49. if (obj instanceof L2Attackable || obj instanceof L2Playable)
  50. {
  51. if (!obj.isBehind(activeChar))
  52. continue;
  53. if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  54. continue;
  55. if (onlyFirst)
  56. return new L2Character[] { obj };
  57. if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
  58. break;
  59. targetList.add(obj);
  60. }
  61. }
  62. }
  63. return targetList.toArray(new L2Character[targetList.size()]);
  64. }
  65. @Override
  66. public Enum<SkillTargetType> getTargetType()
  67. {
  68. return SkillTargetType.TARGET_BEHIND_AURA;
  69. }
  70. }