123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- /**
- *
- */
- package handlers.targethandlers;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- /**
- * @author UnAfraid
- *
- */
- public class TargetAura implements ISkillTargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<L2Character>();
- final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
-
- final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
-
- final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius());
-
- if (skill.getSkillType() == L2SkillType.DUMMY)
- {
- if (onlyFirst)
- return new L2Character[] { activeChar };
-
- targetList.add(activeChar);
- for (L2Character obj : objs)
- {
- if (!(obj == activeChar || obj == sourcePlayer || obj instanceof L2Npc || obj instanceof L2Attackable))
- continue;
-
- if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
- break;
-
- targetList.add(obj);
- }
- }
- else
- {
- for (L2Character obj : objs)
- {
- if (obj instanceof L2Attackable || obj instanceof L2Playable)
- {
- if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
- continue;
-
- if (onlyFirst)
- return new L2Character[] { obj };
-
- if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
- break;
- targetList.add(obj);
- }
- }
- }
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<SkillTargetType> getTargetType()
- {
- return SkillTargetType.TARGET_AURA;
- }
- }
|