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- /**
- *
- */
- package handlers.targethandlers;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
- import com.l2jserver.gameserver.util.Util;
- /**
- * @author UnAfraid
- *
- */
- public class TargetAreaUndead implements ISkillTargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<L2Character>();
- final L2Character cha;
- final int radius = skill.getSkillRadius();
- if (skill.getCastRange() >= 0 && (target instanceof L2Npc || target instanceof L2SummonInstance) && target.isUndead() && !target.isAlikeDead())
- {
- cha = target;
-
- if (!onlyFirst)
- targetList.add(cha);
- else
- return new L2Character[] { cha };
- }
- else
- cha = activeChar;
-
- final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
- for (L2Character obj : objs)
- {
- if (!Util.checkIfInRange(radius, cha, obj, true))
- continue;
- else if (obj instanceof L2Npc)
- target = obj;
- else if (obj instanceof L2SummonInstance)
- target = obj;
- else
- continue;
-
- if (!target.isAlikeDead())
- {
- if (!target.isUndead())
- continue;
- else if (Config.GEODATA > 0 && !GeoData.getInstance().canSeeTarget(activeChar, target))
- continue;
- else if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
- break;
- else if (!onlyFirst)
- targetList.add(obj);
- else
- return new L2Character[] { obj };
- }
- }
-
- if (targetList.isEmpty())
- return _emptyTargetList;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<SkillTargetType> getTargetType()
- {
- return SkillTargetType.TARGET_AREA_UNDEAD;
- }
- }
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