ChannelLeave.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  17. import com.l2jserver.gameserver.model.L2CommandChannel;
  18. import com.l2jserver.gameserver.model.L2Party;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  22. /**
  23. * Channel Leave user command.
  24. * @author Chris, Zoey76
  25. */
  26. public class ChannelLeave implements IUserCommandHandler
  27. {
  28. private static final int[] COMMAND_IDS =
  29. {
  30. 96
  31. };
  32. @Override
  33. public boolean useUserCommand(int id, L2PcInstance activeChar)
  34. {
  35. if (id != COMMAND_IDS[0])
  36. {
  37. return false;
  38. }
  39. if (!activeChar.isInParty() || !activeChar.getParty().isLeader(activeChar))
  40. {
  41. activeChar.sendPacket(SystemMessageId.ONLY_PARTY_LEADER_CAN_LEAVE_CHANNEL);
  42. return false;
  43. }
  44. if (activeChar.getParty().isInCommandChannel())
  45. {
  46. final L2CommandChannel channel = activeChar.getParty().getCommandChannel();
  47. final L2Party party = activeChar.getParty();
  48. channel.removeParty(party);
  49. party.getLeader().sendPacket(SystemMessageId.LEFT_COMMAND_CHANNEL);
  50. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_LEFT_COMMAND_CHANNEL);
  51. sm.addPcName(party.getLeader());
  52. channel.broadcastPacket(sm);
  53. return true;
  54. }
  55. return false;
  56. }
  57. @Override
  58. public int[] getUserCommandList()
  59. {
  60. return COMMAND_IDS;
  61. }
  62. }