TargetParty.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.skills.L2Skill;
  23. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  24. /**
  25. * @author UnAfraid
  26. */
  27. public class TargetParty implements ITargetTypeHandler
  28. {
  29. @Override
  30. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  31. {
  32. List<L2Character> targetList = new FastList<>();
  33. if (onlyFirst)
  34. {
  35. return new L2Character[]
  36. {
  37. activeChar
  38. };
  39. }
  40. targetList.add(activeChar);
  41. final int radius = skill.getSkillRadius();
  42. L2PcInstance player = activeChar.getActingPlayer();
  43. if (activeChar.isSummon())
  44. {
  45. if (L2Skill.addCharacter(activeChar, player, radius, false))
  46. {
  47. targetList.add(player);
  48. }
  49. }
  50. else if (activeChar.isPlayer())
  51. {
  52. if (L2Skill.addSummon(activeChar, player, radius, false))
  53. {
  54. targetList.add(player.getSummon());
  55. }
  56. }
  57. if (activeChar.isInParty())
  58. {
  59. // Get a list of Party Members
  60. for (L2PcInstance partyMember : activeChar.getParty().getMembers())
  61. {
  62. if ((partyMember == null) || (partyMember == player))
  63. {
  64. continue;
  65. }
  66. if ((skill.getMaxTargets() > -1) && (targetList.size() >= skill.getMaxTargets()))
  67. {
  68. break;
  69. }
  70. if (L2Skill.addCharacter(activeChar, partyMember, radius, false))
  71. {
  72. targetList.add(partyMember);
  73. }
  74. if (L2Skill.addSummon(activeChar, partyMember, radius, false))
  75. {
  76. targetList.add(partyMember.getSummon());
  77. }
  78. }
  79. }
  80. return targetList.toArray(new L2Character[targetList.size()]);
  81. }
  82. @Override
  83. public Enum<L2TargetType> getTargetType()
  84. {
  85. return L2TargetType.TARGET_PARTY;
  86. }
  87. }