DamOverTimePercent.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  17. import com.l2jserver.gameserver.model.effects.L2Effect;
  18. import com.l2jserver.gameserver.model.effects.L2EffectType;
  19. import com.l2jserver.gameserver.model.stats.Env;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. /**
  22. * @author Adry_85
  23. */
  24. public class DamOverTimePercent extends L2Effect
  25. {
  26. public DamOverTimePercent(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. @Override
  31. public L2EffectType getEffectType()
  32. {
  33. return L2EffectType.DMG_OVER_TIME_PERCENT;
  34. }
  35. @Override
  36. public boolean onActionTime()
  37. {
  38. if (getEffected().isDead())
  39. {
  40. return false;
  41. }
  42. double damage = getEffected().getCurrentHp() * calc();
  43. if (damage >= (getEffected().getCurrentHp() - 1))
  44. {
  45. if (getSkill().isToggle())
  46. {
  47. getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP);
  48. return false;
  49. }
  50. // For DOT skills that will not kill effected player.
  51. if (!getSkill().killByDOT())
  52. {
  53. // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
  54. if (getEffected().getCurrentHp() <= 1)
  55. {
  56. return true;
  57. }
  58. damage = getEffected().getCurrentHp() - 1;
  59. }
  60. }
  61. getEffected().reduceCurrentHpByDOT(damage, getEffector(), getSkill());
  62. return true;
  63. }
  64. }