AuraCorpseMob.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. /**
  29. * @author UnAfraid
  30. */
  31. public class AuraCorpseMob implements ITargetTypeHandler
  32. {
  33. @Override
  34. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  35. {
  36. List<L2Character> targetList = new ArrayList<>();
  37. // Go through the L2Character _knownList
  38. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
  39. int maxTargets = skill.getAffectLimit();
  40. for (L2Character obj : objs)
  41. {
  42. if (obj.isAttackable() && obj.isDead())
  43. {
  44. if (onlyFirst)
  45. {
  46. return new L2Character[]
  47. {
  48. obj
  49. };
  50. }
  51. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  52. {
  53. break;
  54. }
  55. targetList.add(obj);
  56. }
  57. }
  58. return targetList.toArray(new L2Character[targetList.size()]);
  59. }
  60. @Override
  61. public Enum<L2TargetType> getTargetType()
  62. {
  63. return L2TargetType.AURA_CORPSE_MOB;
  64. }
  65. }