PhysicalAttackHpLink.java 3.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.skills.Skill;
  28. import com.l2jserver.gameserver.model.stats.Formulas;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. /**
  32. * Physical Attack HP Link effect implementation.
  33. * @author Adry_85
  34. */
  35. public final class PhysicalAttackHpLink extends AbstractEffect
  36. {
  37. public PhysicalAttackHpLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  38. {
  39. super(attachCond, applyCond, set, params);
  40. }
  41. @Override
  42. public boolean calcSuccess(BuffInfo info)
  43. {
  44. return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill());
  45. }
  46. @Override
  47. public L2EffectType getEffectType()
  48. {
  49. return L2EffectType.PHYSICAL_ATTACK_HP_LINK;
  50. }
  51. @Override
  52. public boolean isInstant()
  53. {
  54. return true;
  55. }
  56. @Override
  57. public void onStart(BuffInfo info)
  58. {
  59. L2Character target = info.getEffected();
  60. L2Character activeChar = info.getEffector();
  61. Skill skill = info.getSkill();
  62. if (activeChar.isAlikeDead())
  63. {
  64. return;
  65. }
  66. if (activeChar.isMovementDisabled())
  67. {
  68. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  69. sm.addSkillName(skill);
  70. activeChar.sendPacket(sm);
  71. return;
  72. }
  73. final byte shld = Formulas.calcShldUse(activeChar, target, skill);
  74. // Physical damage critical rate is only affected by STR.
  75. boolean crit = false;
  76. if (skill.getBaseCritRate() > 0)
  77. {
  78. crit = Formulas.calcCrit(activeChar, target, skill);
  79. }
  80. int damage = 0;
  81. boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
  82. damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss);
  83. if (damage > 0)
  84. {
  85. activeChar.sendDamageMessage(target, damage, false, crit, false);
  86. target.reduceCurrentHp(damage, activeChar, skill);
  87. target.notifyDamageReceived(damage, activeChar, skill, crit, false);
  88. // Check if damage should be reflected.
  89. Formulas.calcDamageReflected(activeChar, target, skill, crit);
  90. }
  91. else
  92. {
  93. activeChar.sendPacket(SystemMessageId.ATTACK_FAILED);
  94. }
  95. }
  96. }