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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package hellbound.AI;
- import java.util.Map;
- import javolution.util.FastMap;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.skills.Skill;
- /**
- * Demon Prince's AI.
- * @author GKR
- */
- public final class DemonPrince extends AbstractNpcAI
- {
- // NPCs
- private static final int DEMON_PRINCE = 25540;
- private static final int FIEND = 25541;
- // Skills
- private static final SkillHolder UD = new SkillHolder(5044, 2);
- private static final SkillHolder[] AOE =
- {
- new SkillHolder(5376, 4),
- new SkillHolder(5376, 5),
- new SkillHolder(5376, 6),
- };
-
- private static final Map<Integer, Boolean> ATTACK_STATE = new FastMap<>();
-
- public DemonPrince()
- {
- super(DemonPrince.class.getSimpleName(), "hellbound/AI");
- addAttackId(DEMON_PRINCE);
- addKillId(DEMON_PRINCE);
- addSpawnId(FIEND);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if (event.equalsIgnoreCase("cast") && (npc != null) && (npc.getId() == FIEND) && !npc.isDead())
- {
- npc.doCast(AOE[getRandom(AOE.length)].getSkill());
- }
- return super.onAdvEvent(event, npc, player);
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
- {
- if (!npc.isDead())
- {
- if (!ATTACK_STATE.containsKey(npc.getObjectId()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)))
- {
- npc.doCast(UD.getSkill());
- spawnMinions(npc);
- ATTACK_STATE.put(npc.getObjectId(), false);
- }
- else if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.1)) && ATTACK_STATE.containsKey(npc.getObjectId()) && (ATTACK_STATE.get(npc.getObjectId()) == false))
- {
- npc.doCast(UD.getSkill());
- spawnMinions(npc);
- ATTACK_STATE.put(npc.getObjectId(), true);
- }
-
- if (getRandom(1000) < 10)
- {
- spawnMinions(npc);
- }
- }
- return super.onAttack(npc, attacker, damage, isSummon, skill);
- }
-
- @Override
- public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
- {
- ATTACK_STATE.remove(npc.getObjectId());
- return super.onKill(npc, killer, isSummon);
- }
-
- @Override
- public final String onSpawn(L2Npc npc)
- {
- if (npc.getId() == FIEND)
- {
- startQuestTimer("cast", 15000, npc, null);
- }
- return super.onSpawn(npc);
- }
-
- private void spawnMinions(L2Npc master)
- {
- if ((master != null) && !master.isDead())
- {
- final int instanceId = master.getInstanceId();
- final int x = master.getX();
- final int y = master.getY();
- final int z = master.getZ();
- addSpawn(FIEND, x + 200, y, z, 0, false, 0, false, instanceId);
- addSpawn(FIEND, x - 200, y, z, 0, false, 0, false, instanceId);
- addSpawn(FIEND, x - 100, y - 140, z, 0, false, 0, false, instanceId);
- addSpawn(FIEND, x - 100, y + 140, z, 0, false, 0, false, instanceId);
- addSpawn(FIEND, x + 100, y - 140, z, 0, false, 0, false, instanceId);
- addSpawn(FIEND, x + 100, y + 140, z, 0, false, 0, false, instanceId);
- }
- }
- }
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