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- /*
- * Copyright (C) 2004-2014 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.npc.NpcBuffers;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.model.L2Party;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2TamedBeastInstance;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- import com.l2jserver.gameserver.util.Util;
- /**
- * @author UnAfraid
- */
- public class NpcBufferAI implements Runnable
- {
- private final L2Npc _npc;
- private final NpcBufferSkillData _skillData;
-
- protected NpcBufferAI(L2Npc npc, NpcBufferSkillData skill)
- {
- _npc = npc;
- _skillData = skill;
- }
-
- @Override
- public void run()
- {
- if ((_npc == null) || !_npc.isVisible() || _npc.isDecayed() || _npc.isDead() || (_skillData == null) || (_skillData.getSkill() == null))
- {
- return;
- }
-
- if ((_npc.getSummoner() == null) || !_npc.getSummoner().isPlayer())
- {
- return;
- }
-
- final Skill skill = _skillData.getSkill();
- final L2PcInstance player = _npc.getSummoner().getActingPlayer();
-
- switch (_skillData.getAffectScope())
- {
- case PARTY:
- {
- if (player.isInParty())
- {
- for (L2PcInstance member : player.getParty().getMembers())
- {
- if (Util.checkIfInRange(skill.getAffectRange(), _npc, member, true) && !member.isDead())
- {
- skill.applyEffects(player, member);
- }
- }
- }
- else
- {
- if (Util.checkIfInRange(skill.getAffectRange(), _npc, player, true) && !player.isDead())
- {
- skill.applyEffects(player, player);
- }
- }
- break;
- }
- case RANGE:
- {
- for (L2Character target : _npc.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
- {
- switch (_skillData.getAffectObject())
- {
- case FRIEND:
- {
- if (isFriendly(player, target) && !target.isDead())
- {
- skill.applyEffects(target, target);
- }
- break;
- }
- case NOT_FRIEND:
- {
- if (isEnemy(player, target) && !target.isDead())
- {
- // Update PvP status
- if (target.isPlayable())
- {
- player.updatePvPStatus(target);
- }
- skill.applyEffects(target, target);
- }
- break;
- }
- }
- }
- break;
- }
- }
- ThreadPoolManager.getInstance().scheduleGeneral(this, _skillData.getDelay());
- }
-
- /**
- * Verifies if the character is an friend and can be affected by positive effect.
- * @param player the player
- * @param target the target
- * @return {@code true} if target can be affected by positive effect, {@code false} otherwise
- */
- private boolean isFriendly(L2PcInstance player, L2Character target)
- {
- if (target.isPlayable())
- {
- final L2PcInstance targetPlayer = target.getActingPlayer();
-
- if (player == targetPlayer)
- {
- return true;
- }
-
- if (player.isInParty() && targetPlayer.isInParty())
- {
- final L2Party party = player.getParty();
-
- if (party.containsPlayer(targetPlayer))
- {
- return true;
- }
-
- if (party.isInCommandChannel() && party.getCommandChannel().containsPlayer(targetPlayer))
- {
- return true;
- }
- }
-
- if ((player.getClanId() > 0) && (player.getClanId() == targetPlayer.getClanId()))
- {
- return true;
- }
-
- if ((player.getAllyId() > 0) && (player.getAllyId() == targetPlayer.getAllyId()))
- {
- return true;
- }
-
- if ((player.getSiegeState() > 0) && player.isInsideZone(ZoneId.SIEGE) && (player.getSiegeState() == targetPlayer.getSiegeState()) && (player.getSiegeSide() == targetPlayer.getSiegeSide()))
- {
- return true;
- }
- }
- return false;
- }
-
- /**
- * Verifies if the character is an enemy and can be affected by negative effect.
- * @param player the player
- * @param target the target
- * @return {@code true} if target can be affected by negative effect, {@code false} otherwise
- */
- private boolean isEnemy(L2PcInstance player, L2Character target)
- {
- if (isFriendly(player, target))
- {
- return false;
- }
-
- if (target instanceof L2TamedBeastInstance)
- {
- return isEnemy(player, ((L2TamedBeastInstance) target).getOwner());
- }
-
- if (target.isMonster())
- {
- return true;
- }
-
- if (target.isPlayable())
- {
- final L2PcInstance targetPlayer = target.getActingPlayer();
-
- if (!isFriendly(player, targetPlayer))
- {
- if (targetPlayer.getPvpFlag() != 0)
- {
- return true;
- }
-
- if (targetPlayer.getKarma() != 0)
- {
- return true;
- }
-
- if ((player.getClan() != null) && (targetPlayer.getClan() != null) && player.getClan().isAtWarWith(targetPlayer.getClan()))
- {
- return true;
- }
-
- if (targetPlayer.isInsideZone(ZoneId.PVP))
- {
- return true;
- }
- }
- }
- return false;
- }
- }
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