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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.individual;
- import java.util.ArrayList;
- import java.util.List;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.datatables.SkillData;
- import com.l2jserver.gameserver.enums.MountType;
- import com.l2jserver.gameserver.instancemanager.GrandBossManager;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.model.zone.type.L2BossZone;
- import com.l2jserver.gameserver.network.serverpackets.PlaySound;
- import com.l2jserver.gameserver.network.serverpackets.SocialAction;
- import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Valakas' AI.
- * @author Tryskell
- */
- public final class Valakas extends AbstractNpcAI
- {
- // NPC
- private static final int VALAKAS = 29028;
- // Skills
- private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
- private static final int VALAKAS_REGENERATION = 4691;
-
- private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
- {
- new SkillHolder(4681, 1), // Valakas Trample
- new SkillHolder(4682, 1), // Valakas Trample
- new SkillHolder(4683, 1), // Valakas Dragon Breath
- new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
- };
-
- private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
- {
- new SkillHolder(4681, 1), // Valakas Trample
- new SkillHolder(4682, 1), // Valakas Trample
- new SkillHolder(4683, 1), // Valakas Dragon Breath
- new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
- new SkillHolder(4690, 1), // Valakas Meteor Storm
- };
-
- private static final SkillHolder[] VALAKAS_AOE_SKILLS =
- {
- new SkillHolder(4683, 1), // Valakas Dragon Breath
- new SkillHolder(4684, 1), // Valakas Dragon Breath
- new SkillHolder(4685, 1), // Valakas Tail Stomp
- new SkillHolder(4686, 1), // Valakas Tail Stomp
- new SkillHolder(4688, 1), // Valakas Stun
- new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
- new SkillHolder(4690, 1), // Valakas Meteor Storm
- };
-
- // Locations
- private static final Location TELEPORT_CUBE_LOCATIONS[] =
- {
- new Location(214880, -116144, -1644),
- new Location(213696, -116592, -1644),
- new Location(212112, -116688, -1644),
- new Location(211184, -115472, -1664),
- new Location(210336, -114592, -1644),
- new Location(211360, -113904, -1644),
- new Location(213152, -112352, -1644),
- new Location(214032, -113232, -1644),
- new Location(214752, -114592, -1644),
- new Location(209824, -115568, -1421),
- new Location(210528, -112192, -1403),
- new Location(213120, -111136, -1408),
- new Location(215184, -111504, -1392),
- new Location(215456, -117328, -1392),
- new Location(213200, -118160, -1424)
- };
- private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
- private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
- private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
- // Valakas status.
- private static final byte DORMANT = 0; // Valakas is spawned and no one has entered yet. Entry is unlocked.
- private static final byte WAITING = 1; // Valakas is spawned and someone has entered, triggering a 30 minute window for additional people to enter. Entry is unlocked.
- private static final byte FIGHTING = 2; // Valakas is engaged in battle, annihilating his foes. Entry is locked.
- private static final byte DEAD = 3; // Valakas has been killed. Entry is locked.
- // Misc
- private long _timeTracker = 0; // Time tracker for last attack on Valakas.
- private L2Playable _actualVictim; // Actual target of Valakas.
- private static L2BossZone ZONE;
-
- private Valakas()
- {
- super(Valakas.class.getSimpleName(), "ai/individual");
- registerMobs(VALAKAS);
-
- ZONE = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
- final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
- final int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
-
- if (status == DEAD)
- {
- // load the unlock date and time for valakas from DB
- long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
- if (temp > 0)
- {
- // The time has not yet expired. Mark Valakas as currently locked (dead).
- startQuestTimer("valakas_unlock", temp, null, null);
- }
- else
- {
- // The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
- final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
- GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
-
- valakas.setIsInvul(true);
- valakas.setRunning();
-
- valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- }
- }
- else
- {
- final int loc_x = info.getInt("loc_x");
- final int loc_y = info.getInt("loc_y");
- final int loc_z = info.getInt("loc_z");
- final int heading = info.getInt("heading");
- final int hp = info.getInt("currentHP");
- final int mp = info.getInt("currentMP");
-
- final L2Npc valakas = addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
- GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
-
- valakas.setCurrentHpMp(hp, mp);
- valakas.setRunning();
-
- // Start timers.
- if (status == FIGHTING)
- {
- // stores current time for inactivity task.
- _timeTracker = System.currentTimeMillis();
-
- startQuestTimer("regen_task", 60000, valakas, null, true);
- startQuestTimer("skill_task", 2000, valakas, null, true);
- }
- else
- {
- valakas.setIsInvul(true);
- valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
-
- // Start timer to lock entry after 30 minutes
- if (status == WAITING)
- {
- startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
- }
- }
- }
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if (npc != null)
- {
- if (event.equalsIgnoreCase("beginning"))
- {
- // Stores current time
- _timeTracker = System.currentTimeMillis();
-
- // Teleport Valakas to his lair.
- npc.teleToLocation(VALAKAS_LAIR);
-
- // Sound + socialAction.
- for (L2PcInstance plyr : ZONE.getPlayersInside())
- {
- plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
- plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
- }
-
- // Launch the cinematic, and tasks (regen + skill).
- startQuestTimer("spawn_1", 1700, npc, null); // 1700
- startQuestTimer("spawn_2", 3200, npc, null); // 1500
- startQuestTimer("spawn_3", 6500, npc, null); // 3300
- startQuestTimer("spawn_4", 9400, npc, null); // 2900
- startQuestTimer("spawn_5", 12100, npc, null); // 2700
- startQuestTimer("spawn_6", 12430, npc, null); // 330
- startQuestTimer("spawn_7", 15430, npc, null); // 3000
- startQuestTimer("spawn_8", 16830, npc, null); // 1400
- startQuestTimer("spawn_9", 23530, npc, null); // 6700 - end of cinematic
- startQuestTimer("spawn_10", 26000, npc, null); // 2500 - AI + unlock
- }
- // Regeneration && inactivity task
- else if (event.equalsIgnoreCase("regen_task"))
- {
- // Inactivity task - 15min
- if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
- {
- if ((_timeTracker + 900000) < System.currentTimeMillis())
- {
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- npc.teleToLocation(VALAKAS_REGENERATION_LOC);
-
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
- npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
-
- // Drop all players from the zone.
- ZONE.oustAllPlayers();
-
- // Cancel skill_task and regen_task.
- cancelQuestTimer("regen_task", npc, null);
- cancelQuestTimer("skill_task", npc, null);
- return null;
- }
- }
-
- // Verify if "Valakas Regeneration" skill is active.
- final BuffInfo info = npc.getEffectList().getBuffInfoBySkillId(VALAKAS_REGENERATION);
- final int lvl = info != null ? info.getSkill().getLevel() : 0;
-
- // Current HPs are inferior to 25% ; apply lvl 4 of regen skill.
- if ((npc.getCurrentHp() < (npc.getMaxHp() / 4)) && (lvl != 4))
- {
- npc.setTarget(npc);
- npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 4));
- }
- // Current HPs are inferior to 50% ; apply lvl 3 of regen skill.
- else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 2) / 4.0)) && (lvl != 3))
- {
- npc.setTarget(npc);
- npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 3));
- }
- // Current HPs are inferior to 75% ; apply lvl 2 of regen skill.
- else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 3) / 4.0)) && (lvl != 2))
- {
- npc.setTarget(npc);
- npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 2));
- }
- // Apply lvl 1.
- else if (lvl != 1)
- {
- npc.setTarget(npc);
- npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
- }
- }
- // Spawn cinematic, regen_task and choose of skill.
- else if (event.equalsIgnoreCase("spawn_1"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1800, 180, -1, 1500, 15000, 10000, 0, 0, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_2"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 180, -5, 3000, 15000, 10000, 0, -5, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_3"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 500, 180, -8, 600, 15000, 10000, 0, 60, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_4"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 800, 180, -8, 2700, 15000, 10000, 0, 30, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_5"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 200, 250, 70, 0, 15000, 10000, 30, 80, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_6"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 250, 70, 2500, 15000, 10000, 30, 80, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_7"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 700, 150, 30, 0, 15000, 10000, -10, 60, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_8"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 150, 20, 2900, 15000, 10000, -10, 30, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_9"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 750, 170, -10, 3400, 15000, 4000, 10, -15, 1, 0, 0));
- }
- else if (event.equalsIgnoreCase("spawn_10"))
- {
- GrandBossManager.getInstance().setBossStatus(VALAKAS, FIGHTING);
- npc.setIsInvul(false);
-
- startQuestTimer("regen_task", 60000, npc, null, true);
- startQuestTimer("skill_task", 2000, npc, null, true);
- }
- // Death cinematic, spawn of Teleport Cubes.
- else if (event.equalsIgnoreCase("die_1"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 2000, 130, -1, 0, 15000, 10000, 0, 0, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_2"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 210, -5, 3000, 15000, 10000, -13, 0, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_3"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 200, -8, 3000, 15000, 10000, 0, 15, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_4"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1000, 190, 0, 500, 15000, 10000, 0, 10, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_5"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 120, 0, 2500, 15000, 10000, 12, 40, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_6"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 20, 0, 700, 15000, 10000, 10, 10, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_7"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 1000, 15000, 10000, 20, 70, 1, 1, 0));
- }
- else if (event.equalsIgnoreCase("die_8"))
- {
- ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 300, 15000, 250, 20, -20, 1, 1, 0));
-
- for (Location loc : TELEPORT_CUBE_LOCATIONS)
- {
- addSpawn(31759, loc, false, 900000);
- }
-
- startQuestTimer("remove_players", 900000, null, null);
- }
- else if (event.equalsIgnoreCase("skill_task"))
- {
- callSkillAI(npc);
- }
- }
- else
- {
- if (event.equalsIgnoreCase("valakas_unlock"))
- {
- final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
- GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
- }
- else if (event.equalsIgnoreCase("remove_players"))
- {
- ZONE.oustAllPlayers();
- }
- }
- return super.onAdvEvent(event, npc, player);
- }
-
- @Override
- public String onSpawn(L2Npc npc)
- {
- npc.disableCoreAI(true);
- return super.onSpawn(npc);
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
- {
- if (!ZONE.isInsideZone(attacker))
- {
- attacker.doDie(attacker);
- return null;
- }
-
- if (npc.isInvul())
- {
- return null;
- }
-
- if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING)
- {
- attacker.teleToLocation(ATTACKER_REMOVE);
- return null;
- }
-
- // Debuff strider-mounted players.
- if (attacker.getMountType() == MountType.STRIDER)
- {
- final Skill skill = SkillData.getInstance().getSkill(4258, 1);
- if (!attacker.isAffectedBySkill(4258))
- {
- npc.setTarget(attacker);
- npc.doCast(skill);
- }
- }
- _timeTracker = System.currentTimeMillis();
-
- return super.onAttack(npc, attacker, damage, isSummon);
- }
-
- @Override
- public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
- {
- // Cancel skill_task and regen_task.
- cancelQuestTimer("regen_task", npc, null);
- cancelQuestTimer("skill_task", npc, null);
-
- // Launch death animation.
- ZONE.broadcastPacket(new PlaySound(1, "B03_D", 0, 0, 0, 0, 0));
- ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 20, -10, 0, 10000, 13000, 0, 0, 0, 0, 0));
-
- startQuestTimer("die_1", 300, npc, null); // 300
- startQuestTimer("die_2", 600, npc, null); // 300
- startQuestTimer("die_3", 3800, npc, null); // 3200
- startQuestTimer("die_4", 8200, npc, null); // 4400
- startQuestTimer("die_5", 8700, npc, null); // 500
- startQuestTimer("die_6", 13300, npc, null); // 4600
- startQuestTimer("die_7", 14000, npc, null); // 700
- startQuestTimer("die_8", 16500, npc, null); // 2500
-
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
- // Calculate Min and Max respawn times randomly.
- long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
- respawnTime *= 3600000;
-
- startQuestTimer("valakas_unlock", respawnTime, null, null);
- // also save the respawn time so that the info is maintained past reboots
- StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
- info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
- GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
-
- return super.onKill(npc, killer, isSummon);
- }
-
- @Override
- public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
- {
- return null;
- }
-
- private void callSkillAI(L2Npc npc)
- {
- if (npc.isInvul() || npc.isCastingNow())
- {
- return;
- }
-
- // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
- if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.getKnownList().knowsObject(_actualVictim)) || (getRandom(10) == 0))
- {
- _actualVictim = getRandomTarget(npc);
- }
-
- // If result is still null, Valakas will roam. Don't go deeper in skill AI.
- if (_actualVictim == null)
- {
- if (getRandom(10) == 0)
- {
- int x = npc.getX();
- int y = npc.getY();
- int z = npc.getZ();
-
- int posX = x + getRandom(-1400, 1400);
- int posY = y + getRandom(-1400, 1400);
-
- if (GeoData.getInstance().canMove(x, y, z, posX, posY, z, npc.getInstanceId()))
- {
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0));
- }
- }
- return;
- }
-
- final Skill skill = getRandomSkill(npc).getSkill();
-
- // Cast the skill or follow the target.
- if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
- {
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- npc.setIsCastingNow(true);
- npc.setTarget(_actualVictim);
- npc.doCast(skill);
- }
- else
- {
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
- npc.setIsCastingNow(false);
- }
- }
-
- /**
- * Pick a random skill.<br>
- * Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.<br>
- * Lower than 50% HPs, he will begin to use Meteor skill.
- * @param npc valakas
- * @return a skill holder
- */
- private SkillHolder getRandomSkill(L2Npc npc)
- {
- final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
-
- // Valakas Lava Skin has priority.
- if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
- {
- return VALAKAS_LAVA_SKIN;
- }
-
- // Valakas will use mass spells if he feels surrounded.
- if (Util.getPlayersCountInRadius(1200, npc, false, false) >= 20)
- {
- return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
- }
-
- if (hpRatio > 50)
- {
- return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
- }
-
- return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
- }
-
- /**
- * Pickup a random L2Playable from the zone, deads targets aren't included.
- * @param npc
- * @return a random L2Playable.
- */
- private L2Playable getRandomTarget(L2Npc npc)
- {
- List<L2Playable> result = new ArrayList<>();
-
- for (L2Character obj : npc.getKnownList().getKnownCharacters())
- {
- if ((obj == null) || obj.isPet())
- {
- continue;
- }
- else if (!obj.isDead() && obj.isPlayable())
- {
- result.add((L2Playable) obj);
- }
- }
-
- return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
- }
-
- public static void main(String[] args)
- {
- new Valakas();
- }
- }
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