social.htm 1.3 KB

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  1. <html><title>L2J Effects Panel</title><body><font color="LEVEL">
  2. <table width=270><tr>
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  7. Socials are animations performed/broadcasted by characters, both playable and non-playable.<br>
  8. Playable characters have a couple of social actions that can be performed upon their sole discretion from the client's Actions Panel. (for ex. Dance, Laugh or Bow). Numbers from 1 to 15 are related to such actions.<br>
  9. There are another player animations that can't be handled at will, their numbers should be beyond 15. (ex: Cursed Weapon glow)<br>
  10. NPCs and mobs can also perform special animations, but in a lesser varied spectrum of possibilities. They usually broadcast unaware-alike actions on an scheduled basis (numbers from 0 to 3 or so). Some randomness is added both for actions and timing.<br>
  11. Special NPCs/mobs may perform animations upon certain events/triggers. Examples: Baium's awakening from its stone form, Halisha's 'transformation'.
  12. From this panel you can freely enforce any character/radius around you to perform social actions.<br>
  13. Have Fun!
  14. </body></html>