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- <html><title>L2J Help</title><body>
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- 1-Main Panel Buttons<br>
- 1-3 Ways to change your target's fate.<br>
- Kill:</font> kills target, optionally can take QB value as a radius or player name.<br>
- <font color="LEVEL">Res:</font> resurrects target, player name or players inside the specified radius.<br>
- <font color="LEVEL">Open:</font> Assuming your target is a door, it will open by your command.<br>
- <font color="LEVEL">Close:</font> Assuming your target is a door, it will close by your command.<br>
- <font color="LEVEL">Recall NPC:</font> Assuming your target is an NPC/Mob, will spawn from now on in your current cords with your facing.<br>
- <font color="LEVEL">Delete:</font> Assuming your target is an NPC/Mob, it will not spawn again.<br>
- <font color="LEVEL">Heal:</font> Like //kill or //res, takes target, name or radius and recover its HP/MP/CP to max at once.<br>
- <font color="LEVEL">Full Food:</font> Useful for bugged pets, allows a pet to restore its food level and to be properly unsummoned.
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