main_menu4.htm 1.3 KB

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  1. <html><title>L2J Help</title><body>
  2. <font color="LEVEL">
  3. <table width=270><tr>
  4. <td width=90><a action="bypass -h admin_html help/main_menu3.htm">Prev:Player</a></td>
  5. <td width=90><a action="bypass -h admin_html admhelp.htm">Up:Index</a></td>
  6. <td width=90><a action="bypass -h admin_html help/main_menu5.htm">Next:GM stuff</a></td>
  7. </tr></table><br>
  8. 1-Main Panel Buttons<br>
  9. 1-3 Ways to change your target's fate.<br>
  10. Kill:</font> kills target, optionally can take QB value as a radius or player name.<br>
  11. <font color="LEVEL">Res:</font> resurrects target, player name or players inside the specified radius.<br>
  12. <font color="LEVEL">Open:</font> Assuming your target is a door, it will open by your command.<br>
  13. <font color="LEVEL">Close:</font> Assuming your target is a door, it will close by your command.<br>
  14. <font color="LEVEL">Recall NPC:</font> Assuming your target is an NPC/Mob, will spawn from now on in your current cords with your facing.<br>
  15. <font color="LEVEL">Delete:</font> Assuming your target is an NPC/Mob, it will not spawn again.<br>
  16. <font color="LEVEL">Heal:</font> Like //kill or //res, takes target, name or radius and recover its HP/MP/CP to max at once.<br>
  17. <font color="LEVEL">Full Food:</font> Useful for bugged pets, allows a pet to restore its food level and to be properly unsummoned.
  18. </body></html>