ave_abnormal.htm 7.2 KB

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  1. <html>
  2. <head>
  3. <title>Abnormal Visual Effects Menu</title>
  4. </head>
  5. <body>
  6. <center>
  7. <table width="270">
  8. <tr>
  9. <td width="45">
  10. <button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  11. </td>
  12. <td width="180">
  13. <center>Abnormal Visual Effects</center>
  14. </td>
  15. <td width="45">
  16. <button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  17. </td>
  18. </tr>
  19. </table>
  20. <br>
  21. <table width="270">
  22. <tr>
  23. <td>
  24. Values:
  25. </td>
  26. <td>
  27. <edit var="qbox" width="100" height="15">
  28. </td>
  29. <td>
  30. <button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  31. </td>
  32. </tr>
  33. </table>
  34. <br>
  35. <table width="260">
  36. <tr>
  37. <td>
  38. <button value="Bleed" action="bypass -h admin_ave_abnormal DOT_BLEEDING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  39. </td>
  40. <td>
  41. <button value="Poison" action="bypass -h admin_ave_abnormal DOT_POISON $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  42. </td>
  43. <td>
  44. <button value="Fire" action="bypass -h admin_ave_abnormal DOT_FIRE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  45. </td>
  46. </tr>
  47. <tr>
  48. <td>
  49. <button value="Water" action="bypass -h admin_ave_abnormal DOT_WATER $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  50. </td>
  51. <td>
  52. <button value="Wind" action="bypass -h admin_ave_abnormal DOT_WIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  53. </td>
  54. <td>
  55. <button value="Earth" action="bypass -h admin_ave_abnormal DOT_SOIL $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  56. </td>
  57. </tr>
  58. <tr>
  59. <td>
  60. <button value="Stun" action="bypass -h admin_ave_abnormal STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  61. </td>
  62. <td>
  63. <button value="Sleep" action="bypass -h admin_ave_abnormal SLEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  64. </td>
  65. <td>
  66. <button value="Silence" action="bypass -h admin_ave_abnormal SILENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  67. </td>
  68. </tr>
  69. <tr>
  70. <td>
  71. <button value="Root" action="bypass -h admin_ave_abnormal ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  72. </td>
  73. <td>
  74. <button value="Paralize" action="bypass -h admin_ave_abnormal PARALYZE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  75. </td>
  76. <td>
  77. <button value="Flesh Stone" action="bypass -h admin_ave_abnormal FLESH_STONE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  78. </td>
  79. </tr>
  80. <tr>
  81. <td>
  82. <button value="DOT MP" action="bypass -h admin_ave_abnormal DOT_MP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  83. </td>
  84. <td>
  85. <button value="Big Head" action="bypass -h admin_ave_abnormal BIG_HEAD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  86. </td>
  87. <td>
  88. <button value="Flame" action="bypass -h admin_ave_abnormal DOT_FIRE_AREA $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  89. </td>
  90. </tr>
  91. <tr>
  92. <td>
  93. <button value="Change Texture" action="bypass -h admin_ave_abnormal CHANGE_TEXTURE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  94. </td>
  95. <td>
  96. <button value="Big Body" action="bypass -h admin_ave_abnormal BIG_BODY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  97. </td>
  98. <td>
  99. <button value="Floating Root" action="bypass -h admin_ave_abnormal FLOATING_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  100. </td>
  101. </tr>
  102. <tr>
  103. <td>
  104. <button value="Dance Stun" action="bypass -h admin_ave_abnormal DANCE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  105. </td>
  106. <td>
  107. <button value="Ghost Stun" action="bypass -h admin_ave_abnormal GHOST_STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  108. </td>
  109. <td>
  110. <button value="Stealth" action="bypass -h admin_ave_abnormal STEALTH $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  111. </td>
  112. </tr>
  113. <tr>
  114. <td>
  115. <button value="Seizure 1" action="bypass -h admin_ave_abnormal SEIZURE1 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  116. </td>
  117. <td>
  118. <button value="Seizure 2" action="bypass -h admin_ave_abnormal SEIZURE2 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  119. </td>
  120. <td>
  121. <button value="Magic Circle" action="bypass -h admin_ave_abnormal MAGIC_SQUARE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  122. </td>
  123. </tr>
  124. <tr>
  125. <td>
  126. <button value="Freezing" action="bypass -h admin_ave_abnormal FREEZING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  127. </td>
  128. <td>
  129. <button value="Shake" action="bypass -h admin_ave_abnormal SHAKE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  130. </td>
  131. <td>
  132. <button value="Blind" action="bypass -h admin_ave_abnormal BLIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  133. </td>
  134. </tr>
  135. <tr>
  136. <td>
  137. <button value="U. Defense" action="bypass -h admin_ave_abnormal ULTIMATE_DEFENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  138. </td>
  139. <td>
  140. <button value="Vitality Up" action="bypass -h admin_ave_abnormal VP_UP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  141. </td>
  142. <td>
  143. <button value="Real Target" action="bypass -h admin_ave_abnormal REAL_TARGET $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  144. </td>
  145. </tr>
  146. <tr>
  147. <td>
  148. <button value="Death Mark" action="bypass -h admin_ave_abnormal DEATH_MARK $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  149. </td>
  150. <td>
  151. <button value="Fear" action="bypass -h admin_ave_abnormal TURN_FLEE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  152. </td>
  153. <td>
  154. <button value="Vitality Keep" action="bypass -h admin_ave_abnormal VP_KEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
  155. </td>
  156. </tr>
  157. </table>
  158. </center>
  159. </body>
  160. </html>