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- <html>
- <head>
- <title>Abnormal Visual Effects Menu</title>
- </head>
- <body>
- <center>
- <table width="270">
- <tr>
- <td width="45">
- <button value="Main" action="bypass -h admin_admin" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td width="180">
- <center>Abnormal Visual Effects</center>
- </td>
- <td width="45">
- <button value="Back" action="bypass -h admin_admin3" width="45" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- </table>
- <br>
- <table width="270">
- <tr>
- <td>
- Values:
- </td>
- <td>
- <edit var="qbox" width="100" height="15">
- </td>
- <td>
- <button value="Help" action="bypass -h admin_html help/abnormal.htm" width="40" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- </table>
- <br>
- <table width="260">
- <tr>
- <td>
- <button value="Bleed" action="bypass -h admin_ave_abnormal DOT_BLEEDING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Poison" action="bypass -h admin_ave_abnormal DOT_POISON $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Fire" action="bypass -h admin_ave_abnormal DOT_FIRE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Water" action="bypass -h admin_ave_abnormal DOT_WATER $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Wind" action="bypass -h admin_ave_abnormal DOT_WIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Earth" action="bypass -h admin_ave_abnormal DOT_SOIL $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Stun" action="bypass -h admin_ave_abnormal STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Sleep" action="bypass -h admin_ave_abnormal SLEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Silence" action="bypass -h admin_ave_abnormal SILENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Root" action="bypass -h admin_ave_abnormal ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Paralize" action="bypass -h admin_ave_abnormal PARALYZE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Flesh Stone" action="bypass -h admin_ave_abnormal FLESH_STONE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="DOT MP" action="bypass -h admin_ave_abnormal DOT_MP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Big Head" action="bypass -h admin_ave_abnormal BIG_HEAD $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Flame" action="bypass -h admin_ave_abnormal DOT_FIRE_AREA $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Change Texture" action="bypass -h admin_ave_abnormal CHANGE_TEXTURE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Big Body" action="bypass -h admin_ave_abnormal BIG_BODY $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Floating Root" action="bypass -h admin_ave_abnormal FLOATING_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Dance Stun" action="bypass -h admin_ave_abnormal DANCE_ROOT $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Ghost Stun" action="bypass -h admin_ave_abnormal GHOST_STUN $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Stealth" action="bypass -h admin_ave_abnormal STEALTH $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Seizure 1" action="bypass -h admin_ave_abnormal SEIZURE1 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Seizure 2" action="bypass -h admin_ave_abnormal SEIZURE2 $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Magic Circle" action="bypass -h admin_ave_abnormal MAGIC_SQUARE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Freezing" action="bypass -h admin_ave_abnormal FREEZING $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Shake" action="bypass -h admin_ave_abnormal SHAKE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Blind" action="bypass -h admin_ave_abnormal BLIND $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="U. Defense" action="bypass -h admin_ave_abnormal ULTIMATE_DEFENCE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Vitality Up" action="bypass -h admin_ave_abnormal VP_UP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Real Target" action="bypass -h admin_ave_abnormal REAL_TARGET $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- <tr>
- <td>
- <button value="Death Mark" action="bypass -h admin_ave_abnormal DEATH_MARK $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Fear" action="bypass -h admin_ave_abnormal TURN_FLEE $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- <td>
- <button value="Vitality Keep" action="bypass -h admin_ave_abnormal VP_KEEP $qbox" width="90" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
- </td>
- </tr>
- </table>
- </center>
- </body>
- </html>
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