TargetMe.java 2.2 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.L2Playable;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.skills.BuffInfo;
  26. /**
  27. * Target Me effect implementation.
  28. * @author -Nemesiss-
  29. */
  30. public final class TargetMe extends AbstractEffect
  31. {
  32. public TargetMe(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  33. {
  34. super(attachCond, applyCond, set, params);
  35. }
  36. @Override
  37. public void onExit(BuffInfo info)
  38. {
  39. if (info.getEffected().isPlayable())
  40. {
  41. ((L2Playable) info.getEffected()).setLockedTarget(null);
  42. }
  43. }
  44. @Override
  45. public void onStart(BuffInfo info)
  46. {
  47. if (info.getEffected().isPlayable())
  48. {
  49. if (info.getEffected().getTarget() != info.getEffector())
  50. {
  51. L2PcInstance effector = info.getEffector().getActingPlayer();
  52. // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
  53. if ((effector == null) || effector.checkPvpSkill(info.getEffected(), info.getSkill()))
  54. {
  55. // Target is different
  56. info.getEffected().setTarget(info.getEffector());
  57. }
  58. }
  59. ((L2Playable) info.getEffected()).setLockedTarget(info.getEffector());
  60. }
  61. }
  62. }