TakeCastle.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.instancemanager.CastleManager;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.entity.Castle;
  25. import com.l2jserver.gameserver.model.skills.BuffInfo;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * Take Castle effect implementation.
  30. * @author Adry_85
  31. */
  32. public final class TakeCastle extends AbstractEffect
  33. {
  34. public TakeCastle(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  35. {
  36. super(attachCond, applyCond, set, params);
  37. }
  38. @Override
  39. public boolean isInstant()
  40. {
  41. return true;
  42. }
  43. @Override
  44. public void onStart(BuffInfo info)
  45. {
  46. if (!info.getEffector().isPlayer())
  47. {
  48. return;
  49. }
  50. Castle castle = CastleManager.getInstance().getCastle(info.getEffector());
  51. castle.engrave(info.getEffector().getActingPlayer().getClan(), info.getEffected());
  52. castle.getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.OPPONENT_STARTED_ENGRAVING), false);
  53. }
  54. }