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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.data.xml.impl.NpcData;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.util.Rnd;
- /**
- * Summon Npc effect implementation.
- * @author Zoey76
- */
- public final class SummonNpc extends AbstractEffect
- {
- private int _despawnDelay;
- private final int _npcId;
- private final int _npcCount;
- private final boolean _randomOffset;
- private final boolean _isSummonSpawn;
-
- public SummonNpc(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
-
- _despawnDelay = params.getInt("despawnDelay", 20000);
- _npcId = params.getInt("npcId", 0);
- _npcCount = params.getInt("npcCount", 1);
- _randomOffset = params.getBoolean("randomOffset", false);
- _isSummonSpawn = params.getBoolean("isSummonSpawn", false);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SUMMON_NPC;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
- {
- return;
- }
-
- if ((_npcId <= 0) || (_npcCount <= 0))
- {
- _log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + info.getSkill().getId());
- return;
- }
-
- final L2PcInstance player = info.getEffected().getActingPlayer();
- if (player.isMounted())
- {
- return;
- }
-
- final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
- if (npcTemplate == null)
- {
- _log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + info.getSkill().getId());
- return;
- }
-
- switch (npcTemplate.getType())
- {
- case "L2Decoy":
- {
- final L2DecoyInstance decoy = new L2DecoyInstance(npcTemplate, player, _despawnDelay);
- decoy.setCurrentHp(decoy.getMaxHp());
- decoy.setCurrentMp(decoy.getMaxMp());
- decoy.setHeading(player.getHeading());
- decoy.setInstanceId(player.getInstanceId());
- decoy.setSummoner(player);
- decoy.spawnMe(player.getX(), player.getY(), player.getZ());
- player.setDecoy(decoy);
- break;
- }
- case "L2EffectPoint": // TODO: Implement proper signet skills.
- {
- final L2EffectPointInstance effectPoint = new L2EffectPointInstance(npcTemplate, player);
- effectPoint.setCurrentHp(effectPoint.getMaxHp());
- effectPoint.setCurrentMp(effectPoint.getMaxMp());
- int x = player.getX();
- int y = player.getY();
- int z = player.getZ();
-
- if (info.getSkill().getTargetType() == L2TargetType.GROUND)
- {
- final Location wordPosition = player.getActingPlayer().getCurrentSkillWorldPosition();
- if (wordPosition != null)
- {
- x = wordPosition.getX();
- y = wordPosition.getY();
- z = wordPosition.getZ();
- }
- }
-
- effectPoint.setIsInvul(true);
- effectPoint.setSummoner(player);
- effectPoint.spawnMe(x, y, z);
- _despawnDelay = NpcData.getInstance().getTemplate(_npcId).getParameters().getInt("despawn_time") * 1000;
- if (_despawnDelay > 0)
- {
- effectPoint.scheduleDespawn(_despawnDelay);
- }
- break;
- }
- default:
- {
- L2Spawn spawn;
- try
- {
- spawn = new L2Spawn(_npcId);
- }
- catch (Exception e)
- {
- _log.warning(SummonNpc.class.getSimpleName() + ": " + e.getMessage());
- return;
- }
-
- int x = player.getX();
- int y = player.getY();
- if (_randomOffset)
- {
- x += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
- y += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
- }
-
- spawn.setX(x);
- spawn.setY(y);
- spawn.setZ(player.getZ());
- spawn.setHeading(player.getHeading());
- spawn.stopRespawn();
-
- final L2Npc npc = spawn.doSpawn(_isSummonSpawn);
- npc.setSummoner(player);
- npc.setName(npcTemplate.getName());
- npc.setTitle(npcTemplate.getName());
- if (_despawnDelay > 0)
- {
- npc.scheduleDespawn(_despawnDelay);
- }
- npc.setIsRunning(false); // TODO: Fix broadcast info.
- }
- }
- }
- }
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