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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.util.Rnd;
- /**
- * Summon Cubic effect implementation.
- * @author Zoey76
- */
- public final class SummonCubic extends AbstractEffect
- {
- /** Cubic ID. */
- private final int _cubicId;
- /** Cubic power. */
- private final int _cubicPower;
- /** Cubic duration. */
- private final int _cubicDuration;
- /** Cubic activation delay. */
- private final int _cubicDelay;
- /** Cubic maximum casts before going idle. */
- private final int _cubicMaxCount;
- /** Cubic activation chance. */
- private final int _cubicSkillChance;
-
- public SummonCubic(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
-
- _cubicId = params.getInt("cubicId", -1);
- // Custom AI data.
- _cubicPower = params.getInt("cubicPower", 0);
- _cubicDuration = params.getInt("cubicDuration", 0);
- _cubicDelay = params.getInt("cubicDelay", 0);
- _cubicMaxCount = params.getInt("cubicMaxCount", -1);
- _cubicSkillChance = params.getInt("cubicSkillChance", 0);
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
- {
- return;
- }
-
- if (_cubicId < 0)
- {
- _log.warning(SummonCubic.class.getSimpleName() + ": Invalid Cubic ID:" + _cubicId + " in skill ID: " + info.getSkill().getId());
- return;
- }
-
- final L2PcInstance player = info.getEffected().getActingPlayer();
- if (player.inObserverMode() || player.isMounted())
- {
- return;
- }
-
- // Gnacik: TODO: Make better method of calculation.
- // If skill is enchanted calculate cubic skill level based on enchant
- // 8 at 101 (+1 Power)
- // 12 at 130 (+30 Power)
- // Because 12 is max 5115-5117 skills
- int _cubicSkillLevel = info.getSkill().getLevel();
- if (_cubicSkillLevel > 100)
- {
- _cubicSkillLevel = ((info.getSkill().getLevel() - 100) / 7) + 8;
- }
-
- // If cubic is already present, it's replaced.
- final L2CubicInstance cubic = player.getCubicById(_cubicId);
- if (cubic != null)
- {
- cubic.stopAction();
- cubic.cancelDisappear();
- player.getCubics().remove(_cubicId);
- }
- else
- {
- // If maximum amount is reached, random cubic is removed.
- // Players with no mastery can have only one cubic.
- final int allowedCubicCount = info.getEffected().getActingPlayer().getStat().getMaxCubicCount();
- final int currentCubicCount = player.getCubics().size();
- // Extra cubics are removed, one by one, randomly.
- for (int i = 0; i <= (currentCubicCount - allowedCubicCount); i++)
- {
- final int removedCubicId = (int) player.getCubics().keySet().toArray()[Rnd.get(currentCubicCount)];
- final L2CubicInstance removedCubic = player.getCubicById(removedCubicId);
- removedCubic.stopAction();
- removedCubic.cancelDisappear();
- player.getCubics().remove(removedCubic.getId());
- }
- }
- // Adding a new cubic.
- player.addCubic(_cubicId, _cubicSkillLevel, _cubicPower, _cubicDelay, _cubicSkillChance, _cubicMaxCount, _cubicDuration, info.getEffected() != info.getEffector());
- player.broadcastUserInfo();
- }
- }
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