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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.enums.QuestSound;
- import com.l2jserver.gameserver.model.L2Seed;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- /**
- * Sow effect implementation.
- * @author Adry_85, l3x
- */
- public final class Sow extends AbstractEffect
- {
- public Sow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if (!info.getEffector().isPlayer() || !info.getEffected().isMonster())
- {
- return;
- }
-
- final L2PcInstance player = info.getEffector().getActingPlayer();
- final L2MonsterInstance target = (L2MonsterInstance) info.getEffected();
-
- if (target.isDead() || (!target.getTemplate().canBeSown()) || target.isSeeded() || (target.getSeederId() != player.getObjectId()))
- {
- return;
- }
-
- // Consuming used seed
- final L2Seed seed = target.getSeed();
- if (!player.destroyItemByItemId("Consume", seed.getSeedId(), 1, target, false))
- {
- return;
- }
-
- final SystemMessage sm;
- if (calcSuccess(player, target, seed))
- {
- player.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
- target.setSeeded(player.getActingPlayer());
- sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
- }
-
- if (player.isInParty())
- {
- player.getParty().broadcastPacket(sm);
- }
- else
- {
- player.sendPacket(sm);
- }
-
- // TODO: Mob should not aggro on player, this way doesn't work really nice
- target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- }
-
- private static boolean calcSuccess(L2Character activeChar, L2Character target, L2Seed seed)
- {
- // TODO: check all the chances
- final int minlevelSeed = seed.getLevel() - 5;
- final int maxlevelSeed = seed.getLevel() + 5;
- final int levelPlayer = activeChar.getLevel(); // Attacker Level
- final int levelTarget = target.getLevel(); // target Level
- int basicSuccess = seed.isAlternative() ? 20 : 90;
-
- // seed level
- if (levelTarget < minlevelSeed)
- {
- basicSuccess -= 5 * (minlevelSeed - levelTarget);
- }
- if (levelTarget > maxlevelSeed)
- {
- basicSuccess -= 5 * (levelTarget - maxlevelSeed);
- }
-
- // 5% decrease in chance if player level
- // is more than +/- 5 levels to _target's_ level
- int diff = (levelPlayer - levelTarget);
- if (diff < 0)
- {
- diff = -diff;
- }
- if (diff > 5)
- {
- basicSuccess -= 5 * (diff - 5);
- }
-
- // chance can't be less than 1%
- Math.max(basicSuccess, 1);
- return Rnd.nextInt(99) < basicSuccess;
- }
- }
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