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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.EffectFlag;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- /**
- * Sleep effect implementation.
- * @author mkizub
- */
- public final class Sleep extends AbstractEffect
- {
- public Sleep(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public int getEffectFlags()
- {
- return EffectFlag.SLEEP.getMask();
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.SLEEP;
- }
-
- @Override
- public void onExit(BuffInfo info)
- {
- if (!info.getEffected().isPlayer())
- {
- info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
- }
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- info.getEffected().abortAttack();
- info.getEffected().abortCast();
- info.getEffected().stopMove(null);
- info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_SLEEPING);
- }
- }
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