RebalanceHP.java 4.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.L2Party;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Summon;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.conditions.Condition;
  26. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  27. import com.l2jserver.gameserver.model.effects.L2EffectType;
  28. import com.l2jserver.gameserver.model.skills.BuffInfo;
  29. import com.l2jserver.gameserver.model.skills.Skill;
  30. import com.l2jserver.gameserver.util.Util;
  31. /**
  32. * Rebalance HP effect implementation.
  33. * @author Adry_85, earendil
  34. */
  35. public final class RebalanceHP extends AbstractEffect
  36. {
  37. public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  38. {
  39. super(attachCond, applyCond, set, params);
  40. }
  41. @Override
  42. public L2EffectType getEffectType()
  43. {
  44. return L2EffectType.REBALANCE_HP;
  45. }
  46. @Override
  47. public boolean isInstant()
  48. {
  49. return true;
  50. }
  51. @Override
  52. public void onStart(BuffInfo info)
  53. {
  54. if (!info.getEffector().isPlayer() || !info.getEffector().isInParty())
  55. {
  56. return;
  57. }
  58. double fullHP = 0;
  59. double currentHPs = 0;
  60. final L2Party party = info.getEffector().getParty();
  61. final Skill skill = info.getSkill();
  62. final L2Character effector = info.getEffector();
  63. for (L2PcInstance member : party.getMembers())
  64. {
  65. if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
  66. {
  67. fullHP += member.getMaxHp();
  68. currentHPs += member.getCurrentHp();
  69. }
  70. final L2Summon summon = member.getSummon();
  71. if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
  72. {
  73. fullHP += summon.getMaxHp();
  74. currentHPs += summon.getCurrentHp();
  75. }
  76. }
  77. double percentHP = currentHPs / fullHP;
  78. for (L2PcInstance member : party.getMembers())
  79. {
  80. if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
  81. {
  82. double newHP = member.getMaxHp() * percentHP;
  83. if (newHP > member.getCurrentHp()) // The target gets healed
  84. {
  85. // The heal will be blocked if the current hp passes the limit
  86. if (member.getCurrentHp() > member.getMaxRecoverableHp())
  87. {
  88. newHP = member.getCurrentHp();
  89. }
  90. else if (newHP > member.getMaxRecoverableHp())
  91. {
  92. newHP = member.getMaxRecoverableHp();
  93. }
  94. }
  95. member.setCurrentHp(newHP);
  96. }
  97. final L2Summon summon = member.getSummon();
  98. if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
  99. {
  100. double newHP = summon.getMaxHp() * percentHP;
  101. if (newHP > summon.getCurrentHp()) // The target gets healed
  102. {
  103. // The heal will be blocked if the current hp passes the limit
  104. if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
  105. {
  106. newHP = summon.getCurrentHp();
  107. }
  108. else if (newHP > summon.getMaxRecoverableHp())
  109. {
  110. newHP = summon.getMaxRecoverableHp();
  111. }
  112. }
  113. summon.setCurrentHp(newHP);
  114. }
  115. }
  116. }
  117. }