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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.L2Party;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Rebalance HP effect implementation.
- * @author Adry_85, earendil
- */
- public final class RebalanceHP extends AbstractEffect
- {
- public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.REBALANCE_HP;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if (!info.getEffector().isPlayer() || !info.getEffector().isInParty())
- {
- return;
- }
-
- double fullHP = 0;
- double currentHPs = 0;
- final L2Party party = info.getEffector().getParty();
- final Skill skill = info.getSkill();
- final L2Character effector = info.getEffector();
- for (L2PcInstance member : party.getMembers())
- {
- if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
- {
- fullHP += member.getMaxHp();
- currentHPs += member.getCurrentHp();
- }
-
- final L2Summon summon = member.getSummon();
- if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
- {
- fullHP += summon.getMaxHp();
- currentHPs += summon.getCurrentHp();
- }
- }
-
- double percentHP = currentHPs / fullHP;
- for (L2PcInstance member : party.getMembers())
- {
- if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
- {
- double newHP = member.getMaxHp() * percentHP;
- if (newHP > member.getCurrentHp()) // The target gets healed
- {
- // The heal will be blocked if the current hp passes the limit
- if (member.getCurrentHp() > member.getMaxRecoverableHp())
- {
- newHP = member.getCurrentHp();
- }
- else if (newHP > member.getMaxRecoverableHp())
- {
- newHP = member.getMaxRecoverableHp();
- }
- }
-
- member.setCurrentHp(newHP);
- }
-
- final L2Summon summon = member.getSummon();
- if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
- {
- double newHP = summon.getMaxHp() * percentHP;
- if (newHP > summon.getCurrentHp()) // The target gets healed
- {
- // The heal will be blocked if the current hp passes the limit
- if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
- {
- newHP = summon.getCurrentHp();
- }
- else if (newHP > summon.getMaxRecoverableHp())
- {
- newHP = summon.getMaxRecoverableHp();
- }
- }
- summon.setCurrentHp(newHP);
- }
- }
- }
- }
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