PhysicalAttack.java 3.8 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.stats.BaseStats;
  28. import com.l2jserver.gameserver.model.stats.Formulas;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. /**
  32. * Physical Attack effect implementation.
  33. * @author Adry_85
  34. */
  35. public final class PhysicalAttack extends AbstractEffect
  36. {
  37. public PhysicalAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  38. {
  39. super(attachCond, applyCond, set, params);
  40. }
  41. @Override
  42. public boolean calcSuccess(BuffInfo info)
  43. {
  44. return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill());
  45. }
  46. @Override
  47. public L2EffectType getEffectType()
  48. {
  49. return L2EffectType.PHYSICAL_ATTACK;
  50. }
  51. @Override
  52. public boolean isInstant()
  53. {
  54. return true;
  55. }
  56. @Override
  57. public void onStart(BuffInfo info)
  58. {
  59. L2Character target = info.getEffected();
  60. L2Character activeChar = info.getEffector();
  61. if (activeChar.isAlikeDead())
  62. {
  63. return;
  64. }
  65. if (((info.getSkill().getFlyRadius() > 0) || (info.getSkill().getFlyType() != null)) && activeChar.isMovementDisabled())
  66. {
  67. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  68. sm.addSkillName(info.getSkill());
  69. activeChar.sendPacket(sm);
  70. return;
  71. }
  72. if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
  73. {
  74. target.stopFakeDeath(true);
  75. }
  76. int damage = 0;
  77. boolean ss = info.getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
  78. final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  79. // Physical damage critical rate is only affected by STR.
  80. boolean crit = false;
  81. if (info.getSkill().getBaseCritRate() > 0)
  82. {
  83. crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
  84. }
  85. damage = (int) Formulas.calcPhysDam(activeChar, target, info.getSkill(), shld, false, ss);
  86. if (crit)
  87. {
  88. damage *= 2;
  89. }
  90. if (damage > 0)
  91. {
  92. activeChar.sendDamageMessage(target, damage, false, crit, false);
  93. target.reduceCurrentHp(damage, activeChar, info.getSkill());
  94. target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
  95. // Check if damage should be reflected
  96. Formulas.calcDamageReflected(activeChar, target, info.getSkill(), crit);
  97. }
  98. else
  99. {
  100. activeChar.sendPacket(SystemMessageId.ATTACK_FAILED);
  101. }
  102. if (info.getSkill().isSuicideAttack())
  103. {
  104. activeChar.doDie(activeChar);
  105. }
  106. }
  107. }