Lethal.java 3.6 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.model.stats.Formulas;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.util.Rnd;
  28. /**
  29. * Lethal effect implementation.
  30. * @author Adry_85
  31. */
  32. public final class Lethal extends AbstractEffect
  33. {
  34. private final int _fullLethal;
  35. private final int _halfLethal;
  36. public Lethal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  37. {
  38. super(attachCond, applyCond, set, params);
  39. _fullLethal = params.getInt("fullLethal", 0);
  40. _halfLethal = params.getInt("halfLethal", 0);
  41. }
  42. @Override
  43. public boolean isInstant()
  44. {
  45. return true;
  46. }
  47. @Override
  48. public void onStart(BuffInfo info)
  49. {
  50. L2Character target = info.getEffected();
  51. L2Character activeChar = info.getEffector();
  52. if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
  53. {
  54. return;
  55. }
  56. if (info.getSkill().getMagicLevel() < (target.getLevel() - 6))
  57. {
  58. return;
  59. }
  60. if (!target.isLethalable() || target.isInvul())
  61. {
  62. return;
  63. }
  64. double chanceMultiplier = Formulas.calcAttributeBonus(activeChar, target, info.getSkill()) * Formulas.calcGeneralTraitBonus(activeChar, target, info.getSkill().getTraitType(), false);
  65. // Lethal Strike
  66. if (Rnd.get(100) < (_fullLethal * chanceMultiplier))
  67. {
  68. // for Players CP and HP is set to 1.
  69. if (target.isPlayer())
  70. {
  71. target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
  72. target.setCurrentCp(1);
  73. target.setCurrentHp(1);
  74. target.sendPacket(SystemMessageId.LETHAL_STRIKE);
  75. }
  76. // for Monsters HP is set to 1.
  77. else if (target.isMonster() || target.isSummon())
  78. {
  79. target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false);
  80. target.setCurrentHp(1);
  81. }
  82. activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
  83. }
  84. // Half-Kill
  85. else if (Rnd.get(100) < (_halfLethal * chanceMultiplier))
  86. {
  87. // for Players CP is set to 1.
  88. if (target.isPlayer())
  89. {
  90. target.setCurrentCp(1);
  91. target.sendPacket(SystemMessageId.HALF_KILL);
  92. target.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL);
  93. }
  94. // for Monsters HP is set to 50%.
  95. else if (target.isMonster() || target.isSummon())
  96. {
  97. target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true, false);
  98. target.setCurrentHp(target.getCurrentHp() * 0.5);
  99. }
  100. activeChar.sendPacket(SystemMessageId.HALF_KILL);
  101. }
  102. }
  103. }