HpDrain.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.stats.Formulas;
  28. /**
  29. * HP Drain effect implementation.
  30. * @author Adry_85
  31. */
  32. public final class HpDrain extends AbstractEffect
  33. {
  34. private final double _power;
  35. public HpDrain(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  36. {
  37. super(attachCond, applyCond, set, params);
  38. _power = params.getDouble("power", 0);
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.HP_DRAIN;
  44. }
  45. @Override
  46. public boolean isInstant()
  47. {
  48. return true;
  49. }
  50. @Override
  51. public void onStart(BuffInfo info)
  52. {
  53. L2Character target = info.getEffected();
  54. L2Character activeChar = info.getEffector();
  55. // TODO: Unhardcode Cubic Skill to avoid double damage
  56. if (activeChar.isAlikeDead() || (info.getSkill().getId() == 4050))
  57. {
  58. return;
  59. }
  60. boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  61. boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  62. boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
  63. byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  64. int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
  65. int drain = 0;
  66. int cp = (int) target.getCurrentCp();
  67. int hp = (int) target.getCurrentHp();
  68. if (cp > 0)
  69. {
  70. drain = (damage < cp) ? 0 : (damage - cp);
  71. }
  72. else if (damage > hp)
  73. {
  74. drain = hp;
  75. }
  76. else
  77. {
  78. drain = damage;
  79. }
  80. final double hpAdd = (_power * drain);
  81. final double hpFinal = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));
  82. activeChar.setCurrentHp(hpFinal);
  83. if (damage > 0)
  84. {
  85. // Manage attack or cast break of the target (calculating rate, sending message...)
  86. if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
  87. {
  88. target.breakAttack();
  89. target.breakCast();
  90. }
  91. activeChar.sendDamageMessage(target, damage, mcrit, false, false);
  92. target.reduceCurrentHp(damage, activeChar, info.getSkill());
  93. target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
  94. }
  95. }
  96. }