123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.holders.ItemHolder;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.Rnd;
- /**
- * Harvesting effect implementation.
- * @author l3x, Zoey76
- */
- public final class Harvesting extends AbstractEffect
- {
- public Harvesting(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if ((info.getEffector() == null) || (info.getEffected() == null) || !info.getEffector().isPlayer() || !info.getEffected().isMonster() || !info.getEffected().isDead())
- {
- return;
- }
-
- final L2PcInstance player = info.getEffector().getActingPlayer();
- final L2MonsterInstance monster = (L2MonsterInstance) info.getEffected();
- if (player.getObjectId() != monster.getSeederId())
- {
- player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
- }
- else if (monster.isSeeded())
- {
- if (calcSuccess(player, monster))
- {
- final ItemHolder item = monster.takeHarvest();
- if (item != null)
- {
- // Add item
- player.getInventory().addItem("Harvesting", item.getId(), item.getCount(), player, monster);
-
- // Send system msg
- SystemMessage sm = null;
- if (item.getCount() == 1)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1);
- sm.addItemName(item.getId());
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
- sm.addItemName(item.getId());
- sm.addLong(item.getCount());
- }
- player.sendPacket(sm);
-
- // Send msg to party
- if (player.isInParty())
- {
- if (item.getCount() == 1)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S2S);
- sm.addString(player.getName());
- sm.addItemName(item.getId());
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
- sm.addString(player.getName());
- sm.addLong(item.getCount());
- sm.addItemName(item.getId());
- }
- player.getParty().broadcastToPartyMembers(player, sm);
- }
- }
- }
- else
- {
- player.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
- }
- }
- else
- {
- player.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
- }
- }
-
- private static boolean calcSuccess(L2PcInstance activeChar, L2MonsterInstance target)
- {
- final int levelPlayer = activeChar.getLevel();
- final int levelTarget = target.getLevel();
-
- int diff = (levelPlayer - levelTarget);
- if (diff < 0)
- {
- diff = -diff;
- }
-
- // apply penalty, target <=> player levels
- // 5% penalty for each level
- int basicSuccess = 100;
- if (diff > 5)
- {
- basicSuccess -= (diff - 5) * 5;
- }
-
- // success rate can't be less than 1%
- if (basicSuccess < 1)
- {
- basicSuccess = 1;
- }
- return Rnd.nextInt(99) < basicSuccess;
- }
- }
|