FocusEnergy.java 1.6 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.conditions.Condition;
  22. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  23. import com.l2jserver.gameserver.model.skills.BuffInfo;
  24. /**
  25. * Focus Energy effect implementation.
  26. * @author DS
  27. */
  28. public final class FocusEnergy extends AbstractEffect
  29. {
  30. private final int _charge;
  31. public FocusEnergy(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  32. {
  33. super(attachCond, applyCond, set, params);
  34. _charge = params.getInt("charge", 0);
  35. }
  36. @Override
  37. public boolean isInstant()
  38. {
  39. return true;
  40. }
  41. @Override
  42. public void onStart(BuffInfo info)
  43. {
  44. if (!info.getEffected().isPlayer())
  45. {
  46. return;
  47. }
  48. info.getEffected().getActingPlayer().increaseCharges(1, _charge);
  49. }
  50. }