Detection.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.skills.AbnormalType;
  25. import com.l2jserver.gameserver.model.skills.BuffInfo;
  26. /**
  27. * Detection effect implementation.
  28. * @author UnAfraid
  29. */
  30. public final class Detection extends AbstractEffect
  31. {
  32. public Detection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  33. {
  34. super(attachCond, applyCond, set, params);
  35. }
  36. @Override
  37. public boolean isInstant()
  38. {
  39. return true;
  40. }
  41. @Override
  42. public void onStart(BuffInfo info)
  43. {
  44. if (!info.getEffector().isPlayer() || !info.getEffected().isPlayer())
  45. {
  46. return;
  47. }
  48. final L2PcInstance player = info.getEffector().getActingPlayer();
  49. final L2PcInstance target = info.getEffected().getActingPlayer();
  50. if (target.isInvisible())
  51. {
  52. if (player.isInPartyWith(target))
  53. {
  54. return;
  55. }
  56. if (player.isInClanWith(target))
  57. {
  58. return;
  59. }
  60. if (player.isInAllyWith(target))
  61. {
  62. return;
  63. }
  64. // Remove Hide.
  65. target.getEffectList().stopSkillEffects(true, AbnormalType.HIDE);
  66. }
  67. }
  68. }