DamOverTimePercent.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.conditions.Condition;
  22. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. /**
  27. * Damage Over Time Percent effect implementation.
  28. * @author Adry_85
  29. */
  30. public final class DamOverTimePercent extends AbstractEffect
  31. {
  32. private final boolean _canKill;
  33. private final double _power;
  34. public DamOverTimePercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  35. {
  36. super(attachCond, applyCond, set, params);
  37. _canKill = params.getBoolean("canKill", false);
  38. _power = params.getDouble("power", 0);
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.DMG_OVER_TIME_PERCENT;
  44. }
  45. @Override
  46. public boolean onActionTime(BuffInfo info)
  47. {
  48. if (info.getEffected().isDead())
  49. {
  50. return false;
  51. }
  52. double damage = info.getEffected().getCurrentHp() * _power * getTicksMultiplier();
  53. if (damage >= (info.getEffected().getCurrentHp() - 1))
  54. {
  55. if (info.getSkill().isToggle())
  56. {
  57. info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP);
  58. return false;
  59. }
  60. // For DOT skills that will not kill effected player.
  61. if (!_canKill)
  62. {
  63. // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them
  64. if (info.getEffected().getCurrentHp() <= 1)
  65. {
  66. return info.getSkill().isToggle();
  67. }
  68. damage = info.getEffected().getCurrentHp() - 1;
  69. }
  70. }
  71. info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill());
  72. info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true);
  73. return info.getSkill().isToggle();
  74. }
  75. }