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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.EffectFlag;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.util.Rnd;
- /**
- * Confuse effect implementation.
- * @author littlecrow
- */
- public final class Confuse extends AbstractEffect
- {
- private final int _chance;
-
- public Confuse(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
-
- _chance = params.getInt("chance", 100);
- }
-
- @Override
- public boolean calcSuccess(BuffInfo info)
- {
- return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
- }
-
- @Override
- public int getEffectFlags()
- {
- return EffectFlag.CONFUSED.getMask();
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onExit(BuffInfo info)
- {
- if (!info.getEffected().isPlayer())
- {
- info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
- }
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
-
- final List<L2Character> targetList = new ArrayList<>();
- // Getting the possible targets
- for (L2Object obj : info.getEffected().getKnownList().getKnownObjects().values())
- {
- if (((info.getEffected().isMonster() && obj.isAttackable()) || (obj instanceof L2Character)) && (obj != info.getEffected()))
- {
- targetList.add((L2Character) obj);
- }
- }
-
- // if there is no target, exit function
- if (!targetList.isEmpty())
- {
- // Choosing randomly a new target
- final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
- // Attacking the target
- info.getEffected().setTarget(target);
- info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- }
- }
- }
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