AdminTarget.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.admincommandhandlers;
  20. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  21. import com.l2jserver.gameserver.model.L2World;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. /**
  24. * This class handles following admin commands: - target name = sets player with respective name as target
  25. * @version $Revision: 1.2.4.3 $ $Date: 2005/04/11 10:05:56 $
  26. */
  27. public class AdminTarget implements IAdminCommandHandler
  28. {
  29. private static final String[] ADMIN_COMMANDS =
  30. {
  31. "admin_target"
  32. };
  33. @Override
  34. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  35. {
  36. if (command.startsWith("admin_target"))
  37. {
  38. handleTarget(command, activeChar);
  39. }
  40. return true;
  41. }
  42. @Override
  43. public String[] getAdminCommandList()
  44. {
  45. return ADMIN_COMMANDS;
  46. }
  47. private void handleTarget(String command, L2PcInstance activeChar)
  48. {
  49. try
  50. {
  51. String targetName = command.substring(13);
  52. L2PcInstance player = L2World.getInstance().getPlayer(targetName);
  53. if (player != null)
  54. {
  55. player.onAction(activeChar);
  56. }
  57. else
  58. {
  59. activeChar.sendMessage("Player " + targetName + " not found");
  60. }
  61. }
  62. catch (IndexOutOfBoundsException e)
  63. {
  64. activeChar.sendMessage("Please specify correct name.");
  65. }
  66. }
  67. }