Soul.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. /**
  26. *
  27. * @author nBd
  28. */
  29. public class Soul implements ISkillHandler
  30. {
  31. private static final L2SkillType[] SKILL_IDS =
  32. {
  33. L2SkillType.CHARGESOUL
  34. };
  35. /**
  36. *
  37. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  38. */
  39. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  40. {
  41. if (!(activeChar instanceof L2PcInstance) || activeChar.isAlikeDead())
  42. return;
  43. L2PcInstance player = (L2PcInstance) activeChar;
  44. int level = player.getSkillLevel(467);
  45. if (level > 0)
  46. {
  47. L2Skill soulmastery = SkillTable.getInstance().getInfo(467, level);
  48. if (soulmastery != null)
  49. {
  50. if (player.getSouls() < soulmastery.getNumSouls())
  51. {
  52. int count = 0;
  53. if (player.getSouls() + skill.getNumSouls() <= soulmastery.getNumSouls())
  54. count = skill.getNumSouls();
  55. else
  56. count = soulmastery.getNumSouls() - player.getSouls();
  57. player.increaseSouls(count);
  58. }
  59. else
  60. {
  61. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
  62. player.sendPacket(sm);
  63. return;
  64. }
  65. }
  66. }
  67. }
  68. /**
  69. *
  70. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  71. */
  72. public L2SkillType[] getSkillIds()
  73. {
  74. return SKILL_IDS;
  75. }
  76. }