EventEngine.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.bypasshandlers;
  16. import com.l2jserver.gameserver.handler.IBypassHandler;
  17. import com.l2jserver.gameserver.model.actor.L2Character;
  18. import com.l2jserver.gameserver.model.actor.L2Npc;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.entity.L2Event;
  21. public class EventEngine implements IBypassHandler
  22. {
  23. private static final String[] COMMANDS =
  24. {
  25. "event_participate",
  26. "event_unregister"
  27. };
  28. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  29. {
  30. if (!(target instanceof L2Npc))
  31. return false;
  32. try
  33. {
  34. if (command.equalsIgnoreCase("event_participate"))
  35. {
  36. L2Event.registerPlayer(activeChar);
  37. return true;
  38. }
  39. else if (command.equalsIgnoreCase("event_unregister"))
  40. {
  41. L2Event.removeAndResetPlayer(activeChar);
  42. return true;
  43. }
  44. }
  45. catch (Exception e)
  46. {
  47. _log.info("Exception in " + getClass().getSimpleName());
  48. }
  49. return false;
  50. }
  51. public String[] getBypassList()
  52. {
  53. return COMMANDS;
  54. }
  55. }