CPRecovery.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.bypasshandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.IBypassHandler;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.L2Npc;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  23. public class CPRecovery implements IBypassHandler
  24. {
  25. private static final String[] COMMANDS =
  26. {
  27. "CPRecovery"
  28. };
  29. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  30. {
  31. if (!(target instanceof L2Npc))
  32. return false;
  33. final L2Npc npc = (L2Npc) target;
  34. if (npc.getNpcId() != 31225 && npc.getNpcId() != 31226)
  35. return false;
  36. if (activeChar.isCursedWeaponEquipped())
  37. {
  38. activeChar.sendMessage("Go away, you're not welcome here.");
  39. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  40. return true;
  41. }
  42. if (!activeChar.reduceAdena("RestoreCP", 100, activeChar.getLastFolkNPC(), true))
  43. return false;
  44. L2Skill skill = SkillTable.getInstance().getInfo(4380, 1);
  45. if (skill != null)
  46. {
  47. npc.setTarget(activeChar);
  48. npc.doCast(skill);
  49. }
  50. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  51. return true;
  52. }
  53. public String[] getBypassList()
  54. {
  55. return COMMANDS;
  56. }
  57. }