AdminQuest.java 4.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.admincommandhandlers;
  16. import java.io.File;
  17. import javax.script.ScriptException;
  18. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  19. import com.l2jserver.gameserver.instancemanager.QuestManager;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  22. public class AdminQuest implements IAdminCommandHandler
  23. {
  24. private static final String[] ADMIN_COMMANDS =
  25. {
  26. "admin_quest_reload",
  27. "admin_script_load"
  28. };
  29. /**
  30. *
  31. * @see com.l2jserver.gameserver.handler.IAdminCommandHandler#useAdminCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  32. */
  33. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  34. {
  35. if (activeChar == null)
  36. return false;
  37. // syntax will either be:
  38. // //quest_reload <id>
  39. // //quest_reload <questName>
  40. // The questName MUST start with a non-numeric character for this to work,
  41. // regardless which of the two formats is used.
  42. // Example: //quest_reload orc_occupation_change_1
  43. // Example: //quest_reload chests
  44. // Example: //quest_reload SagasSuperclass
  45. // Example: //quest_reload 12
  46. if (command.startsWith("admin_quest_reload"))
  47. {
  48. String[] parts = command.split(" ");
  49. if (parts.length < 2)
  50. {
  51. activeChar.sendMessage("Syntax: //quest_reload <questFolder>.<questSubFolders...>.questName> or //quest_reload <id>");
  52. }
  53. else
  54. {
  55. // try the first param as id
  56. try
  57. {
  58. int questId = Integer.parseInt(parts[1]);
  59. if (QuestManager.getInstance().reload(questId))
  60. {
  61. activeChar.sendMessage("Quest Reloaded Successfully.");
  62. }
  63. else
  64. {
  65. activeChar.sendMessage("Quest Reloaded Failed");
  66. }
  67. }
  68. catch (NumberFormatException e)
  69. {
  70. if (QuestManager.getInstance().reload(parts[1]))
  71. {
  72. activeChar.sendMessage("Quest Reloaded Successfully.");
  73. }
  74. else
  75. {
  76. activeChar.sendMessage("Quest Reloaded Failed");
  77. }
  78. }
  79. }
  80. }
  81. // script load should NOT be used in place of reload. If a script is already loaded
  82. // successfully, quest_reload ought to be used. The script_load command should only
  83. // be used for scripts that failed to load altogether (eg. due to errors) or that
  84. // did not at all exist during server boot. Using script_load to re-load a previously
  85. // loaded script may cause unpredictable script flow, minor loss of data, and more.
  86. // This provides a way to load new scripts without having to reboot the server.
  87. else if (command.startsWith("admin_script_load"))
  88. {
  89. String[] parts = command.split(" ");
  90. if (parts.length < 2)
  91. {
  92. //activeChar.sendMessage("Example: //script_load <questFolder>/<questSubFolders...>/<filename>.<ext> ");
  93. activeChar.sendMessage("Example: //script_load quests/SagasSuperclass/__init__.py");
  94. }
  95. else
  96. {
  97. File file = new File(L2ScriptEngineManager.SCRIPT_FOLDER, parts[1]);
  98. if (file.isFile())
  99. {
  100. try
  101. {
  102. L2ScriptEngineManager.getInstance().executeScript(file);
  103. }
  104. catch (ScriptException e)
  105. {
  106. activeChar.sendMessage("Failed loading: " + parts[1]);
  107. L2ScriptEngineManager.getInstance().reportScriptFileError(file, e);
  108. }
  109. catch (Exception e)
  110. {
  111. activeChar.sendMessage("Failed loading: " + parts[1]);
  112. }
  113. }
  114. else
  115. {
  116. activeChar.sendMessage("File Not Found: " + parts[1]);
  117. }
  118. }
  119. }
  120. return true;
  121. }
  122. /**
  123. *
  124. * @see com.l2jserver.gameserver.handler.IAdminCommandHandler#getAdminCommandList()
  125. */
  126. public String[] getAdminCommandList()
  127. {
  128. return ADMIN_COMMANDS;
  129. }
  130. }