Ground.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. /**
  30. * @author St3eT
  31. */
  32. public class Ground implements ITargetTypeHandler
  33. {
  34. @Override
  35. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  36. {
  37. final List<L2Character> targetList = new ArrayList<>();
  38. final L2PcInstance player = (L2PcInstance) activeChar;
  39. final int maxTargets = skill.getAffectLimit();
  40. final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
  41. for (L2Character character : activeChar.getKnownList().getKnownCharacters())
  42. {
  43. if ((character != null) && character.isInsideRadius(player.getCurrentSkillWorldPosition(), skill.getAffectRange(), false, false))
  44. {
  45. if (!Skill.checkForAreaOffensiveSkills(activeChar, character, skill, srcInArena))
  46. {
  47. continue;
  48. }
  49. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  50. {
  51. break;
  52. }
  53. targetList.add(character);
  54. }
  55. }
  56. return targetList.isEmpty() ? EMPTY_TARGET_LIST : targetList.toArray(new L2Character[targetList.size()]);
  57. }
  58. @Override
  59. public Enum<L2TargetType> getTargetType()
  60. {
  61. return L2TargetType.GROUND;
  62. }
  63. }