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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.targethandlers;
- import java.util.Collection;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ITargetTypeHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.util.Util;
- /**
- * @author UnAfraid
- */
- public class TargetClanMember implements ITargetTypeHandler
- {
- @Override
- public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
- {
- List<L2Character> targetList = new FastList<>();
- if (activeChar instanceof L2Npc)
- {
- // for buff purposes, returns friendly mobs nearby and mob itself
- final L2Npc npc = (L2Npc) activeChar;
- if (npc.getFactionId() == null || npc.getFactionId().isEmpty())
- {
- return new L2Character[] { activeChar };
- }
- final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
- for (L2Object newTarget : objs)
- {
- if (newTarget instanceof L2Npc && npc.getFactionId().equals(((L2Npc) newTarget).getFactionId()))
- {
- if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
- continue;
- if (((L2Npc) newTarget).getFirstEffect(skill) != null)
- continue;
- targetList.add((L2Npc) newTarget);
- break;
- }
- }
- if (targetList.isEmpty())
- targetList.add(npc);
- }
- else
- return _emptyTargetList;
- return targetList.toArray(new L2Character[targetList.size()]);
- }
-
- @Override
- public Enum<L2TargetType> getTargetType()
- {
- return L2TargetType.TARGET_CLAN_MEMBER;
- }
- }
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