ItemSkillsTemplate.java 7.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
  21. import com.l2jserver.gameserver.model.entity.TvTEvent;
  22. import com.l2jserver.gameserver.model.holders.SkillHolder;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
  25. import com.l2jserver.gameserver.model.skills.L2Skill;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. /**
  30. * Template for item skills handler.<br>
  31. * Only minimum of checks.
  32. */
  33. public class ItemSkillsTemplate implements IItemHandler
  34. {
  35. @Override
  36. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  37. {
  38. final L2PcInstance activeChar = playable.getActingPlayer();
  39. if (!playable.isPet() && !playable.isPlayer())
  40. {
  41. return false;
  42. }
  43. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  44. {
  45. playable.sendPacket(ActionFailed.STATIC_PACKET);
  46. return false;
  47. }
  48. // Pets can use items only when they are tradable.
  49. if (playable.isPet() && !item.isTradeable())
  50. {
  51. activeChar.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  52. return false;
  53. }
  54. // Verify that item is not under reuse.
  55. if (!checkReuse(activeChar, null, item))
  56. {
  57. return false;
  58. }
  59. int skillId;
  60. int skillLvl;
  61. final SkillHolder[] skills = item.getEtcItem().getSkills();
  62. if (skills == null)
  63. {
  64. _log.info("Item " + item + " does not have registered any skill for handler.");
  65. return false;
  66. }
  67. for (SkillHolder skillInfo : skills)
  68. {
  69. if (skillInfo == null)
  70. {
  71. continue;
  72. }
  73. skillId = skillInfo.getSkillId();
  74. skillLvl = skillInfo.getSkillLvl();
  75. L2Skill itemSkill = skillInfo.getSkill();
  76. if (itemSkill != null)
  77. {
  78. if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
  79. {
  80. return false;
  81. }
  82. if (playable.isSkillDisabled(itemSkill))
  83. {
  84. return false;
  85. }
  86. // Verify that skill is not under reuse.
  87. if (!checkReuse(activeChar, itemSkill, item))
  88. {
  89. return false;
  90. }
  91. if (!item.isPotion() && !item.isElixir() && playable.isCastingNow())
  92. {
  93. return false;
  94. }
  95. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast()))
  96. {
  97. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), playable, false))
  98. {
  99. activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  100. return false;
  101. }
  102. }
  103. // send message to owner
  104. if (playable.isPet())
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
  107. sm.addString(itemSkill.getName());
  108. activeChar.sendPacket(sm);
  109. }
  110. else
  111. {
  112. switch (skillId)
  113. {
  114. // short buff icon for healing potions
  115. case 2031:
  116. case 2032:
  117. case 2037:
  118. case 26025:
  119. case 26026:
  120. final int buffId = activeChar._shortBuffTaskSkillId;
  121. if ((skillId == 2037) || (skillId == 26025))
  122. {
  123. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  124. }
  125. else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025))
  126. {
  127. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  128. }
  129. else
  130. {
  131. if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026))
  132. {
  133. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  134. }
  135. }
  136. break;
  137. }
  138. }
  139. if (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast())
  140. {
  141. playable.doSimultaneousCast(itemSkill);
  142. // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
  143. if (!playable.isPet() && (item.getItemType() == L2EtcItemType.HERB) && (activeChar.getPet() != null) && (activeChar.getPet() instanceof L2ServitorInstance))
  144. {
  145. activeChar.getPet().doSimultaneousCast(itemSkill);
  146. }
  147. }
  148. else
  149. {
  150. playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  151. if (!playable.useMagic(itemSkill, forceUse, false))
  152. {
  153. return false;
  154. }
  155. // Consume.
  156. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
  157. {
  158. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  159. {
  160. activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  161. return false;
  162. }
  163. }
  164. }
  165. if (itemSkill.getReuseDelay() > 0)
  166. {
  167. activeChar.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
  168. }
  169. }
  170. }
  171. return true;
  172. }
  173. /**
  174. * @param player the player using the item or skill
  175. * @param skill the skill being used, can be null
  176. * @param item the item being used
  177. * @return {@code true} if the the item or skill to check is available, {@code false} otherwise
  178. */
  179. private boolean checkReuse(L2PcInstance player, L2Skill skill, L2ItemInstance item)
  180. {
  181. SystemMessage sm = null;
  182. final long remainingTime = (skill != null) ? player.getSkillRemainingReuseTime(skill.getReuseHashCode()) : player.getItemRemainingReuseTime(item.getObjectId());
  183. final boolean isAvailable = remainingTime <= 0;
  184. if (!isAvailable)
  185. {
  186. final int hours = (int) (remainingTime / 3600000L);
  187. final int minutes = (int) (remainingTime % 3600000L) / 60000;
  188. final int seconds = (int) ((remainingTime / 1000) % 60);
  189. if (hours > 0)
  190. {
  191. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
  192. if ((skill == null) || skill.isStatic())
  193. {
  194. sm.addItemName(item);
  195. }
  196. else
  197. {
  198. sm.addSkillName(skill);
  199. }
  200. sm.addNumber(hours);
  201. sm.addNumber(minutes);
  202. }
  203. else if (minutes > 0)
  204. {
  205. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
  206. if ((skill == null) || skill.isStatic())
  207. {
  208. sm.addItemName(item);
  209. }
  210. else
  211. {
  212. sm.addSkillName(skill);
  213. }
  214. sm.addNumber(minutes);
  215. }
  216. else
  217. {
  218. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
  219. if ((skill == null) || skill.isStatic())
  220. {
  221. sm.addItemName(item);
  222. }
  223. else
  224. {
  225. sm.addSkillName(skill);
  226. }
  227. }
  228. sm.addNumber(seconds);
  229. }
  230. else if (skill == null)
  231. {
  232. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
  233. sm.addItemName(item);
  234. }
  235. if (sm != null)
  236. {
  237. player.sendPacket(sm);
  238. }
  239. return isAvailable;
  240. }
  241. }