Bypass.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.cache.HtmCache;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  21. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  22. /**
  23. * @author JIV
  24. *
  25. */
  26. public class Bypass implements IItemHandler
  27. {
  28. @Override
  29. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  30. {
  31. if (!(playable instanceof L2PcInstance))
  32. return false
  33. ;
  34. L2PcInstance activeChar = (L2PcInstance) playable;
  35. final int itemId = item.getItemId();
  36. String filename = "data/html/item/" + itemId + ".htm";
  37. String content = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), filename);
  38. NpcHtmlMessage html = new NpcHtmlMessage(0, itemId);
  39. if (content == null)
  40. {
  41. html.setHtml("<html><body>My Text is missing:<br>" + filename + "</body></html>");
  42. activeChar.sendPacket(html);
  43. }
  44. else
  45. {
  46. html.setHtml(content);
  47. html.replace("%itemId%", String.valueOf(item.getObjectId()));
  48. activeChar.sendPacket(html);
  49. }
  50. return true;
  51. }
  52. }