Fear.java 3.9 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.GeoData;
  22. import com.l2jserver.gameserver.ai.CtrlEvent;
  23. import com.l2jserver.gameserver.ai.CtrlIntention;
  24. import com.l2jserver.gameserver.enums.Race;
  25. import com.l2jserver.gameserver.model.Location;
  26. import com.l2jserver.gameserver.model.StatsSet;
  27. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  30. import com.l2jserver.gameserver.model.conditions.Condition;
  31. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  32. import com.l2jserver.gameserver.model.effects.EffectFlag;
  33. import com.l2jserver.gameserver.model.effects.L2EffectType;
  34. import com.l2jserver.gameserver.model.skills.BuffInfo;
  35. import com.l2jserver.gameserver.util.Util;
  36. /**
  37. * Fear effect implementation.
  38. * @author littlecrow
  39. */
  40. public final class Fear extends AbstractEffect
  41. {
  42. public static final int FEAR_RANGE = 500;
  43. public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  44. {
  45. super(attachCond, applyCond, set, params);
  46. }
  47. @Override
  48. public boolean canStart(BuffInfo info)
  49. {
  50. if (info.getEffected().isNpc() || (info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON))
  51. {
  52. return false;
  53. }
  54. return true;
  55. }
  56. @Override
  57. public int getEffectFlags()
  58. {
  59. return EffectFlag.FEAR.getMask();
  60. }
  61. @Override
  62. public L2EffectType getEffectType()
  63. {
  64. return L2EffectType.FEAR;
  65. }
  66. @Override
  67. public int getTicks()
  68. {
  69. return 5;
  70. }
  71. @Override
  72. public boolean onActionTime(BuffInfo info)
  73. {
  74. fearAction(info, false);
  75. return false;
  76. }
  77. @Override
  78. public void onStart(BuffInfo info)
  79. {
  80. if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
  81. {
  82. info.getEffected().abortCast();
  83. }
  84. info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
  85. fearAction(info, true);
  86. }
  87. private void fearAction(BuffInfo info, boolean start)
  88. {
  89. double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
  90. int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
  91. int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
  92. int posZ = info.getEffected().getZ();
  93. if (Config.GEODATA > 0)
  94. {
  95. Location destiny = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
  96. posX = destiny.getX();
  97. posY = destiny.getY();
  98. }
  99. if (!info.getEffected().isPet())
  100. {
  101. info.getEffected().setRunning();
  102. }
  103. info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ));
  104. }
  105. }