123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlEvent;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.enums.Race;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.EffectFlag;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Fear effect implementation.
- * @author littlecrow
- */
- public final class Fear extends AbstractEffect
- {
- public static final int FEAR_RANGE = 500;
-
- public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public boolean canStart(BuffInfo info)
- {
- if (info.getEffected().isNpc() || (info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON))
- {
- return false;
- }
- return true;
- }
-
- @Override
- public int getEffectFlags()
- {
- return EffectFlag.FEAR.getMask();
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.FEAR;
- }
-
- @Override
- public int getTicks()
- {
- return 5;
- }
-
- @Override
- public boolean onActionTime(BuffInfo info)
- {
- fearAction(info, false);
- return false;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
- {
- info.getEffected().abortCast();
- }
-
- info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
- fearAction(info, true);
- }
-
- private void fearAction(BuffInfo info, boolean start)
- {
- double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
-
- int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
- int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
- int posZ = info.getEffected().getZ();
-
- if (Config.GEODATA > 0)
- {
- Location destiny = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
- posX = destiny.getX();
- posY = destiny.getY();
- }
-
- if (!info.getEffected().isPet())
- {
- info.getEffected().setRunning();
- }
-
- info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ));
- }
- }
|