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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package hellbound.AI;
- import hellbound.HellboundEngine;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- /**
- * Manages Naia's cast on the Hellbound Core
- * @author GKR
- */
- public final class HellboundCore extends AbstractNpcAI
- {
- // NPCs
- private static final int NAIA = 18484;
- private static final int HELLBOUND_CORE = 32331;
- // Skills
- private static SkillHolder BEAM = new SkillHolder(5493, 1);
-
- public HellboundCore()
- {
- super(HellboundCore.class.getSimpleName(), "hellbound/AI");
- addSpawnId(HELLBOUND_CORE, NAIA);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if (event.equalsIgnoreCase("cast") && (HellboundEngine.getInstance().getLevel() <= 6))
- {
- for (L2Character naia : npc.getKnownList().getKnownCharactersInRadius(900))
- {
- if ((naia != null) && naia.isMonster() && (naia.getId() == NAIA) && !naia.isDead() && !naia.isChanneling())
- {
- naia.setTarget(npc);
- naia.doSimultaneousCast(BEAM.getSkill());
- }
- }
- startQuestTimer("cast", 10000, npc, null);
- }
- return super.onAdvEvent(event, npc, player);
- }
-
- @Override
- public final String onSpawn(L2Npc npc)
- {
- if (npc.getId() == NAIA)
- {
- npc.setIsNoRndWalk(true);
- }
- else
- {
- startQuestTimer("cast", 10000, npc, null);
- }
-
- return super.onSpawn(npc);
- }
- }
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