WhSortedC.htm 4.2 KB

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  1. <html><body><center>
  2. Withdraw Clan:
  3. <img src="L2UI.SquareWhite" width=260 height=1>
  4. <img src="L2UI.SquareBlank" width=1 height=3>
  5. <br><br>
  6. <table width=260>
  7. <tr><td width=120>Weapon</td>
  8. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  9. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  10. <td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
  11. <tr><td>Armors</td>
  12. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  13. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  14. <td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
  15. <tr><td>Mats</td>
  16. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  17. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  18. <td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
  19. <tr><td>Recipes</td>
  20. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  21. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  22. <td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
  23. <tr><td>Amulets</td>
  24. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  25. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  26. <td></td></tr>
  27. <tr><td>Books</td>
  28. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  29. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  30. <td></td></tr>
  31. <tr><td>Shots/Scrolls</td>
  32. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  33. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  34. <td></td></tr>
  35. <tr><td>Others</td>
  36. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  37. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  38. <td></td></tr>
  39. <tr><td></td><td></td><td></td><td></td></tr>
  40. <tr><td>All Items</td>
  41. <td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  42. <td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
  43. <td></td></tr>
  44. </table>
  45. <br><br>
  46. <img src="L2UI.SquareWhite" width=260 height=1>
  47. <img src="L2UI.SquareBlank" width=1 height=3>
  48. </body></html>