spawns.htm 3.7 KB

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  1. <html><title>Spawn Menu</title><body>
  2. <center>
  3. <table width=270><tr>
  4. <td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  5. <td width=180><center><button value="Spawn NPCs" action="bypass -h admin_show_npcs" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
  6. <td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  7. </tr></table><br>
  8. Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once<br1>
  9. <table width=260 bgcolor="666666">
  10. <tr>
  11. <td width=80>Id/Name|qty:</td>
  12. <td width=60><edit var="id" width=55 height=15></td>
  13. <td width=15><edit var="qty" width=20 height=15></td>
  14. <td width=50><button value="Spawn" action="bypass -h admin_spawn_monster $id $qty" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  15. <td width=30><button value="x1" action="bypass -h admin_spawn_once $id $qty" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  16. </tr>
  17. </table><br>
  18. Spawn by Level:<br1>
  19. <table width=260 bgcolor="666666">
  20. <tr>
  21. <td><combobox width=40 var=s1box list=1;2;3;4;5;6;7;8;9;></td>
  22. <td><button value="List" action="bypass -h admin_spawn_index $s1box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  23. <td><combobox width=40 var=s2box list=10;11;12;13;14;15;16;17;18;19;></td>
  24. <td><button value="List" action="bypass -h admin_spawn_index $s2box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  25. <td><combobox width=40 var=s3box list=20;21;22;23;24;25;26;27;28;29;></td>
  26. <td><button value="List" action="bypass -h admin_spawn_index $s3box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  27. </tr>
  28. </table><br>
  29. <table width=260 bgcolor="666666">
  30. <tr>
  31. <td><combobox width=40 var=s4box list=30;31;32;33;34;35;36;37;38;39;></td>
  32. <td><button value="List" action="bypass -h admin_spawn_index $s4box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  33. <td><combobox width=40 var=s5box list=40;41;42;43;44;45;46;47;48;49;></td>
  34. <td><button value="List" action="bypass -h admin_spawn_index $s5box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  35. <td><combobox width=40 var=s6box list=50;51;52;53;54;55;56;57;58;59;></td>
  36. <td><button value="List" action="bypass -h admin_spawn_index $s6box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  37. </tr>
  38. </table><br>
  39. <table width=260 bgcolor="666666">
  40. <tr>
  41. <td><combobox width=40 var=s7box list=60;61;62;63;64;65;66;67;68;69;></td>
  42. <td><button value="List" action="bypass -h admin_spawn_index $s7box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  43. <td><combobox width=40 var=s8box list=70;71;72;73;74;75;76;77;78;79;></td>
  44. <td><button value="List" action="bypass -h admin_spawn_index $s8box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  45. <td><combobox width=40 var=s9box list=80;81;82;83;84;85;86;87;88;89;></td>
  46. <td><button value="List" action="bypass -h admin_spawn_index $s9box" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
  47. </tr>
  48. </table><br><br>
  49. <button value="More Actions" action="bypass -h admin_html spawn.htm" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
  50. </center><br>
  51. [*]: Names are case insensitive, but you must use underscores instead of spaces.<br>
  52. You can leave qty field empty if you don't need more than one mob.
  53. </body></html>